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RTNP2U updated
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Dinwitty updated his Return To Na Pali: Search-Prelude (RTNP2U) map pack to fix a few problems. The new file has been added to the downloads.
Download from FilePlanet (Full map pack updated)
Download from FilePlanet (Fixed files only)
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RTNP2U installed and a quick review
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I installed Dinwitty's Return To Na Pali: Search-Prelude (RTNP2U) at my custom map server. It had some issues towards the end so I set my server to skip the last few levels. But the full RTNP experience is playable, with all of Dinwitty's additions. Generally it is a good map pack, but I also have some criticisms:
Pros
- + RTNP playable in coop, no need for RTNP of Unreal Gold installed
- + Nice scripted events, like flying space ships
- + Many RTNP maps have been improved over the originals
- + Nice set of new pawns and effects
Cons
- - It took extremely long to build, many release dates passed without result (It would be ready in 2003, it is now 2009)
- - Some files are missing from the archive, which is a bit strange after all those years of testing and building. I would have expected better quality.
- - The rain effect is buggy on my u227f machine and crashed my client.
- - Annoying and time consuming 'security system' in Gala's Peak. It will frustrate coop play.
- - Confusing lay-out of the final mothership maps.
- - The inclusion of a few Unreal beta maps does not give significant advantages over Dot's Unreal beta conversion. They should have been left out in my opinion.
Verdict: 6/10 (For the current state. A few fixes can easily raise this to a score of 7/10, 8/10 or in potential 9/10.)
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Geocities down, site backups
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As I warned before, Geocities.com is now down. A few sites have been relocated, but I also did some archiving myself. Masstadon's Unreal site and Wooper's World are now archived here and available for your viewing pleasures.
Masstadon's Unreal site < Check out the map here, it would be a waste to lose this site!
Wooper's WorldFor more archived maps, check the Infobase > Archive
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Return To Na Pali: Search-Prelude has been released
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Dinwitty released his modified Return to Na Pali coop project Search Prelude (Also known as RTNP2U). It allows you to experience the Return to Na Pali, modified and new maps on any coop server. It is compatible with Unreal 224v to Unreal 227f and requires no RTNP expansion.
Readme file:
Return To Na Pali: Search - Prelude
Your Comrad, known to you as Prisoner 849 is missing. You agreed to the mission to return to the Planet Na Pali in hopes of tracking down 849. However, Inuit is also on the trail of the missing prisoner ship Vortex Rikers. You must encounter the dangers of the planet as the Skaarj have also found the resident Queen killed and are out for revenge and have re-established themselves on the planet and mining for the rare Tarydium crystals vital to their systems. Na Pali is more dangerous with Space Pirates lurking and Inuit Recovery crews.
You have an anonymous mentor helping you along the way.
Dinwitty has worked on this project for many years and the beta's always looked promising. Because of many delays I have had some doubts if it would ever see the light, so I am glad this project finally reached the 'final' state. Congrats Dinwitty! I will update my custom map server with this version between now and a few weeks.Download the mappack.
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Shivaxi started an Unreal podcast!
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Shivaxi started an Unreal podcast! Episode 1 is now available:
Shivaxi wrote:
Unreal Podcast 1
-Hosted By: Shivaxi and LOL_PEANUTS
-Recorded Live On: October 4th, 2009
-Run Time: 1 Hour and 25 Minutes
-Quality: CBR - 320 kbps
-Size: 195 MB
Unreal Podcasts Web Page
Description:
The first, unofficial, Unreal podcast, hosted by Shivaxi and LOL_PEANUTS.
In this podcast, we have featuring:
7 songs being played in the beginning:
-Flight Castle by Shivaxi
-I'm Cyan by ThexDarksider
-Nothing Left (Feat. Transycom) by Shivaxi
-Great Juggernaut by KillerSkaarj
-Lab by Transycom
-Astronomical Mindf*ck by Lacrymosa
-Taitronix: 2010 Ultra Megamix by RoninMastaFX
and 3 Interviews:
-Qtit interviewed aboutISV-Dragonfly
-Mr.Prophet interviewed aboutResidual Decay
-Turboman interviewed aboutFirestorm
Many other things are talked about/discussed in this podcast. Enjoy
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A final memorial to (Meow)Dellkat
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Hybrid released his memorial map to Unreal player Dellkat who died a few months ago. You can download it here. It requires Unreal 227 to run and 7zip to decompress.
For more information about Dellkat's death and Dellkat's life, visit this forum thread, these
youtube
video's and
this website.
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A trip down the history lane of high end 3D graphics
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I just came across this marvellous video on YouTube: A collection of the nVidia TechDemo's from the GeForce 256 to the GTX 200 series. With every new generation of graphics accelerators, nVidia published a few demos to showcase the new technologies. Each demo excels in artistic value and technology. The video gives a nice impression of the progress that has been made in the field of cutting-edge 3D graphic during roughly the last ten years.
With every new 3D card that I installed, these demo's were the first thing that I ran. Just to watch in awe. It has cost me a great amount of money over the years, but it was worth every penny. The possibilities with today's 3D accelerators go far beyond what we could have imagined in an earlier age. Thank you nVidia for inspiring us. Thank you for altering our 3D computed reality...forever!
Click the video for a HD version.
By the way: I recorded most of the individual nVidia TechDemo's to YouTube HD. If you're interested, why not take a look at my video page:
http://www.youtube.com/profile?user=Hypernl&view=videos
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Tentacle-Hunter & SrBassalot's RTNP coop pack released
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Tentacle-Hunter & SrBassalot are proud to announce the release of THS RTNP 225 Mission Pack for Co-op.
Although other RTNP conversions have been done, they feel this one is unique.
Their goal was NOT necessarily to do a "1 to 1" conversion of the original RTNP mission pack; that was literally impossible. Their goal was to do a conversion that was specifically designed to work right AND be fun for a 225 engine Co-Op server.
In that respect, they did take some artistic license with some content adding their own flavor to this conversion.
Some unique features of this conversion include:
- Basic RTNP gameplay & theme was preserved.
- 225 Engine compatibility & All known Client/Server bugs were fixed.
- Upak actors/pawns were fixed/improved where appropriate.
- Special attention was paid to ensure all maps were Co-op friendly (Player Blocks removed, pickups, pawns, etc.)
- The first part of "Eldora's Well" map has been included as a separate map restoring original continuity.
- It can also be played in single-player mode, if desired (including on a 225 install).
THS-Conversion project: All new 3D modeling, textures, sounds, & scripting
Copyright (c) 2009, by Team THS - which is: Tentacle-HunteR & SrBassalot.
What are you waiting for? Download it already :-)Update 2009/09/16: A few last-minute changes have been made to the map pack. You may want to download it again.
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Standalone server query program released
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TheDarkSider released UQuery, a small standalone program to query Unreal servers with.
OldUnreal forum post:
Ok I put this here because most people don't check the projects section. I've made a program for querying Unreal servers. Shivaxi gave me the idea when he said that he needs something to save statistics on his server. I first made a PHP script for this but now a real program.
I didn't take any screenshots because there is really not enough material, go check it by yourself. Smiley
http://thedarkside.net63.net/downloads/UQuery-0.1.4.9.rar
^ There is something wrong with the server, it'll respond to "UQuery.rar" and you'll get an old version, so I decided to put every version in its own rar. Lol.
NOTE: You need to have .NET framework 2.0 or higher installed in order for the program to work.
ANOTHER NOTE: Please, if don't have anything nice to say, don't say anything at all. I'm sick of downright vile comments to my stuff, a friendly suggestion/tip and of course a bug report is very welcome Smiley, but flaming isn't. So if you are pissed for any reason, please keep your ignorance and hate to yourself. I haven't done anything bad to anyone. Thank you.
BUG TRACKER
¯¯¯¯¯¯¯¯¯¯¯¯
[+] Menus
[√] Some available properties (including mutators) were showing "N/A"
[=] 2 text boxes are now 1 combo box
[?] Master server query
[?] Contents of combo box are not saved after program restart
________
Legend:
[+] Added
[√] Fixed
[=] Changed
[?] Still Missing
Version numbers are pretty much random, what comes to my mind. Wink But they are increasing so biggest numbers = newest version.
Download link for old version:
http://thedarkside.net63.net/downloads/UQuery-0.1.2.11.rar
^ Only for reference and formality. You should always get the newest one because it contains fixes.
Keep an eye on the
OldUnreal thread to obtain the latest version.
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Geocities going down on October 26th
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It has been announced some time ago that one of the best know free webhosts, Geocities.com, is shutting down. I see that there are still quite a few Unreal-related websites are hosted here, so if that is one of your sites, make sure you backup all your data and prepare to move to a new host.
Check
this FAQ at Geocities for more info about the closure.
It's quite disappointing to see that Geocities is going to die because it is a valuable part of the history of the internet itself.
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Jolt.co.uk Unreal server shutdown
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After many years of service the Jolt higherups decided to pull the plug on the Jolt Unreal servers.
UKBikenut wrote:
Very very sad news and yet another nail in the coffin.
This came right out of the blue to me with no forewarning . [Cry]
It is totally out of my hands now as the plug has been pulled on both the Unreal AND UT servers.
Its sad,but comforting to know that i managed to persuade those higher up to keep the Unreal servers as long as they did(about 9 years,as long as the UT ones) and i bear them no malice whatsoever in there decision.
For me and lots of Unreal players its the end of a very very long era.
I know a lot of you on this board didnt play on Jolt,but it was always reasuring to know that the servers where perrenially there.
Oh well,nobody can shut down the memories. [Cry]
Jolt has been one of the most reliable server providers for which I thank them. Now it is up to us as Unreal community to keep hosting some good servers. Fortunately bandwidth is much more affordable now allowing many of us to do so.
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StarGate Unreal mod coming soon
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An interesting notice was posted on the OldUnreal homepage:
News release:
A new mod called StargateUnreal ( SGU ) is coming soon! [30-06-2009]
It has many features and a awesome storyline. It also has RPG style players, Awesome inventory like a Radar, Camera's, Awesome guns, Online savegame meaning you can do whatever you want, and it will stay regardless of traveling or a servercrash.
SGU is based on >20 servers. Linking it all together in a huge network you can travel using Stargates.
In the StargateCommand you can dial any server. This is also the main place where you can enter the game.
Also we got external tools, like a external player radar so you can actually track the players outside of the game.
And because of the many servers we created a chat for easy communication.
This game is coop! Teamspirit is needed!
Keep an eye on their site athttp://www.stargateunreal.com.
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Alert: Rabbit invasion
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Planet Na Pali is about to be swarmed with rabbits, because the mod Rabbit has been released:
Description:
Biological description:
About rabbits:
- Rabbits life 5 minutes, after that they just vanish
- They will drop on the ground instead of floating in the air
- Natural enemies: Human and any that can hurt
- They will try to run away from humans
- They are more quiet than NaliRabbits
- Male and female just need to touch each other to get "babies"
About female rabbits:
- Female is the white rabbit
- Female can product max 6 rabbits in lifetime
- Female products 3 rabbits per birth
- Sex per single "baby" is randomly chosen
- Female looks black-n-white when old (after max births)
- Female is always adult (productable)
- Female looks fat when pregnant
- Pregnant takes 10 secs
About male rabbits:
- Male becomes adult (productable) after 30 seconds of lifetime
- Male looks brighter when young (less than 30 secs of living)
- Look carefully to see the difference between female and young male
- Male looks like NaliRabbit (brown skin) when adult (productable)
About "babies":
- There is no real "babies", rabbits will born in adult size
How to take care of rabbits:
- Be careful when you leave male and female together and forget them
- Kill any black-n-white rabbits; they are useless
- Quickly lots of rabbits: Summon many males and females same place
- Even more quickly lots of rabbits: Make time flow faster (slomo)
- They will die out if you are unlucky (or lucky Smiley)
- Nuke them if your computer becomes too slow
- They product faster if you scare them (just bypass them)
- They product even faster if you scare them by shooting one
- They product faster in complex (NaliC) than simple (SpireVillage) maps
Tip:
- Rabbits will invade Nali Castle or anything if you keep scaring them
Simple description:
Basically this is a mod which has male and female rabbit which can do babies.
Quickly warp toSKW's website to get your Rabbit today. Also visit this link for some nice screenshots :-)
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EnhancedDM 6 available
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Smartball released a new version of his Deathmatch gemtype EnhancedDM. The most important change of EDM6 is that it supports Unreal 227 now.
Change log:
* Compatibility Changes
--> EDM6 is fully compatible with OldUnreal's 227f patch
* Structural Changes
--> EDM6_Base now exists an open source API that EDM is built upon, and which other modders can use to create their own EDM mutators
--> EDM's package checking system has been completely removed
--> Mutator voting is now incorporated into EDM
--> End game voting is now incorporated into EDM
* Functional Changes
--> The mapvote window no longer automatically closes after the player has voted
--> EstablishedMutator array size has been increased to 50
--> Color rendering system has been revamped
Head over toSmartball's site to download the latest update.
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UnrealTexture axed...again. (update)
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Once more has site of the Unreal Re-Texturing project been taken down because the provider failed to deliver it's promises. All I can say about this is: Come on hosters - Don't offer any "unlimited" or similar packages if you don't have the resources to truly provide services like that.
DieHard wrote:
As people may have noticed, the Unreal Texture site is down.
And i look like its a repeat from what happened to my previous host. This time the site was suspended because it took to much resources from the server its running on.
I got an e-mail from the host upfront the suspension, and i took actions with the removal of a certain script, while i also gave a reply to them.
They missed my email and thereby my actions, and i got a mail today the site was suspended, and now they also complain about the size of the site.........
I decided to take drastic actions myself to prevent further problems, and i decided to have the site go back to the core activities which are Unreal and UT since i make textures for those games.
It also means that i deleted out all other sections being:
Unreal II
UT2004
UT3
And its unlikelly they will be back............
In addition to that i dissabled hotlinking with the exceptions of a few sites:
www.UnrealTexture.com
www.CelticWarriors.net
www.OldUnreal.com
www.BeyondUnreal.com
www.UnrealSP.org
At this moment of writing the entire site is suspended, which also means that the main download mirror for patch 227f as well as all the links to the S3TC packages are down and unavailable.
The problem now is, they try force me to upgrade my account to a VPS server. If they do force me to that, than the answer is simple, UnrealTexture.com is no more Sad The price for the cheapest VPS server is 40 dollars per month which is something i simply cannot afford, not even remotelly...... And that also wont be enough to host the site because that package is limited to 20 gigabyte of space while the current(stripped down) site is 75 gigabyte.
The only option for me that is left, is to split the site up into 2 domains and pay for 2 seperate hosting packages. Obviously this will double the costs on the site and will be a huge drain on my already almost empty wallet.
So lets see what happens next days, but count on being the site down for a couple a days even when the outcome might be positive. Where possible ill try keep briefing everybody here.
GL DieHard with solving this mess...again.-A frustrated Hyperl out-
Update: Site is back again:
Unreal Texture
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New Return to Na Pali coop project nearing completion
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Tentacle Hunter and Srbassalot are currently working on a 225 fully Coop compatible RTNP map pack. The project has been well under way for some time now and is very close to completion. The main goal of this project was to keep it close to the original content and make it fully 225 Coop compatible but the developers also added their own artistic content which they believe will enhance the gameplay. They expect a release very soon :-)
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PhysX is coming to Unreal!
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.:..: (Dots) has been working on an extension to enable nVidia/Ageia
PhysX to Unreal and Unreal Tournament. PhysX allows highly accurate and hardware accelerated physics calculations for a much more realistic object interaction than the Unreal 1 engine currently provides.
For info and some early downloads, see the
UnrealSP Forum Thread.
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June 4-7: European Elections - Please Vote!
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I want to start with a quote from thePirate Bay blog:
The 4-7th of june it's time for elections to the European parliament again. Some say it doesn't matter if you vote, some say it's just an election between adouche and a turd and all the politicians try to convince you that they all know what's best for you.
No matter what you think of the above, we have seen a lot of new very disturbing laws and directives from the EU these last years (telecom package, ipred, the data retention directive). Laws that each member country then are obliged to follow. So yes, it does matter who we elect! We at The Pirate Bay have our different political views and don't want to shove any politics down your throat, but we want you to vote! After all, it only takes a few minutes of your time. [...]
So, if you're citizen of the EU: June 4th to 7th it is time for the elections for the European Parliament again. Please consider some actual topics like theTelecommunications Data Retention,
Net Neutrality, (Internet) Privacy and the File sharing debate when you vote. But no matter what your ideas or ideals are: Don't let your vote be wasted: Go Vote!
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Unreal 227f UnrealScript documentation now available.
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I've added the current Unreal 227f UnrealScript documentation to the library. It will be updated when a final or an Unreal Gold version has been released.
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Cancelled PSX version of Unreal
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It seems that once there has been an Playstation version of Unreal in the making, with all new levels. But this game was cancelled and never released. Leo(T.C.K.) has been digging up some information about this cancelled game and found some screenshots, a short movie and even a few playable levels:
Leo (T.C.K) wrote at the BeyondUnreal forums:
Unreal PSX was cancelled Unreal port with all new content(unlike N64 version I think which was handled by Epic themselves during 97), also Unreal PSX was a working title and by the time the game was cancelled it was 50 percent complete or something...but they made the framerates smooth etc..the lead designer was Eric Reuter, who originally worked for Unreal(credited only a additional level design, because his whole levels (like amethyst skycity level) didn't make it to game, but he helped designing other aspects of game (perhaps some of jeremy war's work include some of his work too or leftovers) and also on a cancelled level pack for Unreal.
Unreal PSX had all new levels and also some new features (there was revealed even one new weapon). And the levels were unfinished, so it is very possible it would look much better in final version.
But excuse the quality of these levels, they had to make sure it will run smooth on PSX with rather high FPS.
I found 4 persons who worked on that game so far, one of them is this designer, which he shows some of his levels in screenshots and video:
http://www.nathansilvers.com/copperm...ls.php?album=8
Also download
http://www.nathansilvers.com/demo.php
It has shown unreal psx in action.
The video is dating back to 2004, so it does not show his most recent stuff.
Head over to the
BeyondUnreal forums for more info.
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Unreal patch 227f released
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Unreal patch 227f has finally been released. This sub version "F" of patch 227 has left the beta stage and can be considered as a release candidate of a final patch 227. The Return to Na Pali content is not yet supported, but you CAN install this patch on Unreal Gold. Doing so will disable the Return to Na Pali content of Unreal Gold. From my experience with extensive server testing I can say that Unreal 227f is very stable and feels mature. Many hard-to-find bugs have finally been fixed in this release. All my servers have been updated with this public release.
Description from OldUnreal.com:
The current release is 227f. It's a release candidate. Although we worked very hard and fixed everything which was reported it is possible that still some (hopefully minor) problems appear.
227f left beta stage and can be already used for creating mods and maps, but in the contrary to the common opinion the "f" in 227f does not mean "final". Its just a release number like in any previous version before. A final version will be made once we are really sure to have fixed any bug even the small and this is only possible after 227f was released and tested for some time.
227a,b,c,d and e are the older test releases which still can be found here to help finding and fixing remaining bugs.
Please note that this release does NOT contain the UnrealGold/Unreal Anthology "Return to Napali" extension yet.
The patch can be applied, but after installation the expansion pack does not work anymore!!!
This is temporary during the development phase and the final version will contain all necessary files. 227f is already a release candidate, so the patch for these versions will probably follow soon now.
Files: UnrealPatch227fWin.7z (For Windows only) | UnrealPatch227fWinLin.7z (For Windows and Linux)
Release notes at OldUnreal wiki
For more info, head over to
OldUnreal.com. If you happen to find any bugs, be sure to report them at the OldUnreal forums.
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"Release Patch 227f this week" (update)
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Smirftsch announced that Unreal 227f should be released this week. He even planned to release it last weekend but did not make it because of some last-minute issues. The planning is now to have it released next weekend or earlier. From my experience as beta tester I can say that Unreal 227f is running very well; this is going to be the biggest update since 227a. Please note that the f in 227f does not necessarily mean "final". If needed, based on the feedback of public testing, there may be more releases in the future. Anyways, here is what Smirftsch wrote:
Smirftsch wrote at the OldUnreal forums:
Although planned I can't make the release of 227f this weekend. There are still some localization problems, such as missing fonts in classic menu for other languages - such as German umlauts and probably all other language specific chars for French/Italian/Spanish.
Another UED2 fix needed to be done which caused another delay in the progress, as well as some S3TC bug which was caused by a typo.
Anyway, we are closer than ever and I think its better to make it right instead of causing some last-minute bugs because of to much hurry.
In the last time it was always some unpredictable new bug suddenly appearing which caused the long time span between 227e and 227f.
Indeed I think it was worth it, because some bugs have been fixed which seemed "unfixable" for quite a while and stability and security have been improved.
Now for quite a while there were almost no new bugs found and even a lot of small glitches have been removed.
One thing now is if or if not to fix this problem with the localization and how much work it is.
So if no (critical) bugs are found anymore it will be a few days, I want to check everything carefully again (like .ints and ini files, release notes etc. etc. ) - things I couldn't do yet.
I think next weekend at maximum.
As always: keep an eye at the
OldUnreal forums for the latest news.
Update 2009/05/10: Smirftsch just missed the release for this weekend, but don't worry, it should be here tomorrow:
Ok, couldn't finish my work on the release notes yet and the Italian translation needs to be copied in yet. Its maybe to late to make the release for today, but tomorrow I think should be possible.
Just sry I couldn't make it for the weekend as promised.
Update 2009/05/12: It has become clear that the 'tomorrow' release also has been missed. There seems to have been a slight change of plans because the wait is now for an extra translation to be included. Everything else should be done. :)
Seems the Italian translation is missing yet the latest changes and additions for 227. No sure yet about Spanish, but worth to have a look at it for sure.
It needs to be compared to the .int files and missing entries need to be added yet it seems...
Its a hell a lot of work and pretty annoying, I know :(
But anyone could do the comparison and add the missing entries in English already so that those who translate it in the end don't need to do everything alone- and it would be a lot of faster.
227f is ready except the complete translations, so HURRY :)
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Airstrike mod in the making?
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Why fight monsters on the ground when you can
achieve the same from the air with a fighter jet? :D
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Commando and Boss (Xan) models converted to Unreal
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Gizzy converted the UT player models Commando (male and female) and Boss (Xan) to Unreal. Download them here.
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Demo's are still here
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Whoops! When redesigning the downloads 2 weeks ago I forgot to add a menu button for the demo's section, on which the Unreal Shareware, beta and technology demo's can be found. It has been fixed now.
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Archive updated
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A few websites which went offline recently have been added to the web archive.
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C&S beta server
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I'm experimenting a bit with Dots' Command & Skaarj mod (Inspired by Command & Conquer: Red Alert) A test server is available at unreal://hyper.dnsalias.net:6666. I'm not sure yet if the server will become permanent.
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Download center and InfoBase redesign
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The download center and for lesser degree the InfoBase sections of Hyper.nl Unreal Services have had a redesign for better navigation. The old design still came from the time that the download page only served a few mods and maps for use on the HyperCoop server. The new download center has separate pages for maps, mods, skins, media, cache etcetera. A few sections of the InfoBase were changed as well, but nothing dramatically different there.
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The state of Unreal 227f
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Okay, people keep asking me about the state of Unreal patch 227f and why is hasn't been released yet. I can tell you this:
- First, you need to know (and probably already know) that Unreal 227 is a project of OldUnreal (Smirftsch). So, the best place to ask this is probably at
OldUnreal.com and especially the
OldUnreal forums.
- If you did this, you also already know that Unreal 227f is still in development. You can see bug reports being posted and there is a
growing changelog of bugs that has been fixed already.
- In earlier updates here at Hyper.nl Unreal Services you could have read that Smirftsch has had a number of serious health issues, for which he needed to undergo treatments in hospital. This is still in progress, which means that his time to work on Unreal 227 is still severely restricted. Still he managed to free some time for the project.
- Smirftsch knows that 227f should have been released already, but of course he has (even) more important things to work on now. I don't know a release date. The date of the release will of course depend on the health recovery of Smirftsch and the amount of bugs that still need to be fixed before 227f is ready for a public beta / release candidate.
- From my position as beta tester I have seen enormous improvements to the stability of the game engine. We're now at the 18th (unreleased) beta version of Unreal 227f which is powering the 4 game servers I run. Smirftsch and the other developers have really been working very hard to improve the game, and they are winning the battle against the bugs. Throughout the years, the HyperCoop servers prove to be a true challenge for the game engine, with more action, monsters, weapons, items, projectiles, light effects and mutators than the original developers could ever imagine. For me, this was the key reason to become beta tester: If 227 runs stable at HyperCoop, it probably will run fine at the other servers as well. And I can tell you this: the recent beta's of 227f are stable as a rock. Many issues that have been causing crashes over many years have finally been fixed.
- Because I run 227f beta at my servers, you still cannot join with your 227e client. I know this is a great pain but this testing has to be done. If I don't test 227, many bugs would never have been fixed. It's as simple as that. Remember you can still play at my servers with Unreal Gold and Unreal 225 for the time being.
That's about all I know. For now, keep hoping and praying for a swift recovery of Smirftsch' health and keep an eye on the OldUnreal forums for any developments on the long-awaited patch.
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Full HyperCoop playthrough video available at YouTube in HD
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I finished recording and uploading my HyperCoop playthrough from NyLeve to QueenEnd. I recorded it on a per-level base in the new 1280x720 YouTube HD resolution. I hope it will give anyone interested a preview of the gameplay at the server and show one of many ways to find your way through the monster-infested realms. Go take a look!
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3 Unreal remixes added
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I found 3 new (?) remixes of the Unreal tracks at YouTube and recorded them to 192 kbit MP3 with my Soundblaster X-FI because there were no downloadable MP3 files available yet.
You can find them at the music section of the files page.
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Unreal Mission Pack Zero announced
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UnrealSP Upcoming maps entry:
Team VertexTeam Axis announced a new Unreal singleplayer and coop map pack called Mission Pack Zero. The pack will have 12 new levels and will feature high quality scripted sequences:
Developer: Team Axis (updated)
Status: Developing
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Synopsis: You were assigned the duty of guarding the weapons bay inside Vortex Rikers. As you slowly awake from the crash, aches and pains run throughout the body as you think about the last conversation you had before lights went black. Unconscious at the time of the crash landing on an unknown planet, explore the once restricted areas of Vortex Rikers as a security guard in a brand new chapter of Epic Games' award-winning title, Unreal.
Features: 12 new maps; professional scripted sequences; new sounds; custom music; co-op compatible.
See the
UnrealSP.org project thread for more info.
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HyperCoop Unreal playthrough at Youtube started
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I've started work on a full Unreal HyperCoop playthrough video on YouTube. I'm recording the gameplay of every level in 1280x720 YouTube HD. It will take some time to get everything done but the first video's are available already.
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Work on WTF Series 2 started
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Shivaxi started a continuation of his WTF Series map pack: WTF Series 2. The project is still in very early development, but it looks promising again.
Changelog:
Synopsis: Continued from WTF Series 1, you must continue your journey in finding the last team member, Fetel, and a way to contact your team aboard the USS Shiva. As easy as that may sound, you best watch your back. The Nali are NOT happy.
Features: Current map count is 4, as well as another 2 in the thought process. (More to come). New weapons include a few U4E weapons, as well as a few new weapons in the making. (More to come). There will be newly scripted AI, light actors, and triggers. Also, new music and sounds, including some dialogue and voice acting, is in the works.
Latest News: Jackrabbit has now joined in the production of WTF Series 2, and is working on a series of sounds, textures, and some AI scripting.
Links:http://www.freewebs.com/shivaxi/
See the
project thread at OldUnreal for screenshots and more details.
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Web relocation completed
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Hyper.nl Unreal Services slowly but surely moved to a new webhost. Both the website and the game servers are now being hosted at my own server machine. This allows me to have nearly unlimited webspace and management/uploading with gigabit speed and be independent of anyone. The relocation was purely my own decision. I hereby thank TheNerdNetwork (TNN) for the many years I could use their hosting. TNN allowed me to go from a bunch of interweaved unreliable free hosting accounts to a much larger and more reliable website. Without TNN, I could not have been where I am now.
I removed all my content from the TNN web server, except for a few redirects to the new location. If you still have links or bookmarks to my site at TNN you may want to update them. My domains have been updated.
http://www.hypercoop.tk
http://www.hyper.nl.tt
http://hyper.dnsalias.net (Direct link)
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Nephthys 1.4 released
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Zora released Nephthys 1.4. Nephthys is a native mod for Unreal1 engine based servers allowing for efficient attack blocking, banning, player logging and other features. Nephthys also is a client-side mod to profit from web hosted downloads. Joining servers with custom maps/mods using Nephthys is by a multiple faster than without Nephthys. Please note that Nephthys does not support Unreal 227, so don't try to install it to your Unreal 227 beta clients or servers. Unreal 227 has it's own updated networking subsystem and download redirector.
Nephthys provides (full list see the Nephthys-Documentation):
* Full integration into any game configuration
* Advanced attack blocking
* Bug fixes / work arounds to avoid crashes
* Banning
* Kicking
* Player IP log
* Customized file Upload
* Fast Web Download for Clients
* Advanced Server Query
* Advanced Master Server Uplink
* UScript Interface allowing for custom mods
Nephthys supports:
* Unreal 224v, Unreal 225f, Unreal 226b (Gold), Unreal 226f
* Deus Ex 1110 (1112fm)
* Rune 107, Rune 108 (108 HoV)
Nephthys requires:
* Windows 98/ME, Windows NT 4, Windows 2000, Windows XP, Windows Vista
* Linux running Wine
* Linux natively (Rune only)
* Nephthys is NOT natively available for Mac.
Key changes since Nephthys v1.3 (complete list in the included manual):
* Nephthys is now available for Unreal1, Deus Ex, Rune
* Challenge/response connection checking
* Support for web server introduced (separate package)
* Packages are checked before loading; new commandlet
* Self-deleting bans (after a configurable time)
* Subnet attack detection and banning
* First detections of attacks towards clients
* Bug fixes
* Archives of type .uz are now supported
* New uscript API functions
For the complete list of features, please read the included manual.Downloads: Nephthys 1.4 | Nephthys 1.4 Rune 107 Linux
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UteamFix 10g released
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}TCP{Wolf released an updated version of his universal Unreal gametype UTeamFix. For the change list, please see the
online manual.
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Happy New Year 2009!
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Happy New Year from Hyper.nl Unreal services! This
video was made by JackRabbit at Age and SKW's coop server. New
Year's wishes
here
at OldUnreal. May Unreal stay strong in this year!
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Merry Christmas, happy new year!
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Hyper.nl Unreal Services wishes you happy holidays and a prosperous (and healthy!) 2009 from DMDecyberXmas :D.By the way: DieHard made a small Christmas release for the Unreal ReTexturing project. Click
here for details.
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Forum restored!
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It took some time but the forum is online again! Because the old host went down without warning, a few posts were lost as they were not backed up. Everything else is online again at a new domain and on a new host. I think BrakeDanceJ/UnrealDestination again for his service.
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WTF series 1 added to custom map server
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Shivaxi's new map pack 'WTF series 1' is now part of the map cycle at the HyperCoop custom map server. You can download the map pack here.
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Testing Unreal 227f; Unreal 227f status
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I decided to update the servers with a private prerelease build of Unreal 227f to allow it to have a good testing before a public beta is being released. Because Unreal 227 builds are incompatible with each other, this means you cannot connect with Unreal 227e at the moment. For now, use your old installation of Unreal 225 or Gold to play at the Hyper servers. You can use 227 again as soon as a public version of 227f is available at OldUnreal.
About the current state of 227f: Again many work has been done by the development team, but due to Smirftsch' medical conditions the release has been delayed more. Smirftsch is getting a treatment in hospital at the moment so I cannot say when he will be in good enough condition again to continue on the patch. Keep an eye on OldUnreal.com and the forums there because any news will be posted there. For now we can give Smirftsch our best wishes for his recovery.
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Beta: Shader Model 2 and 3 support
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It is now possible to use Shader Model 2 and 3 in Unreal via an external mod together with Unreal 227's DirectX9 renderer. The new mod allows new graphics features to be used like per-pixel lighting and high dynamic range rendering. (HDR) The mod of which I am talking is called ENBSeries and is made by a Russian developer called Vorontsov Boris. This mod is still in beta state, so expect some glitches here and there.
How to use:
- Make sure you have a supported videocard with up-to-date drivers. See site for details.
- Download the mod. There are different versions with preconfigured settings for specific games. For now the one for Deus Ex may be advisable because Deus Ex also used Unreal Engine 1.
- In Unreal 227, switch rendering engine to Direct3D 9 if not already.
- Install the mod to your Unreal system folder. (Install the files d3d9.dll and the enbseries.ini to the system folder)
- Start Unreal and press shift+F12 to activate the new rendering mode. You may want to disable any Unreal binds to F12 in advance.
- New rendering mode should be active now. If it is not your graphics card/drivers may not support it. Enbseries.ini can be edited (for advanced users). This also includes an option to disable Shader Model 3 and revert to Shader Model 2.
For more experiences and some screenshots, see this OldUnreal
forum thread.
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forum downtime
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As you probably noticed: the forum is down. The hosting partner of UnrealDestination seems to have gone out of business. BrakeDanceJ is working to restore the forum again from a backup.
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WTF series 1 updated
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Shivaxi updated his newly released WTF series map pack to version 1.1.
Changelog:
Fixes/Changes (also in readme)
- All maps updated in various ways
- Not being able to save & load (Fixed)
- Infiltration removed
- Custom game type removed (Any game type now works)
- Castle1.utx removed
- RealCrouch Actor/Mutator added
- UDSDemo removed (was not even needed in the first place....accidently added)
- INFIL_Grenade added
- You can now hear the Dynamic Sounds in Wtf1
Download from:
http://evolutionrevolution.s3.amazonaws.com/site-downloads/WTFSeries1v1.1.rar
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WTF series 1 released
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Shivaxi released a new map pack for Unreal. WTF series 1 was announced earlier at
Shivaxi wrote at the OldUnreal forums:UnrealSP's forums. Click the link for some background information about the project and the story. The map pack is now available for download:
SUPRISE!!! You all thought I died and that the project was never to be continued.....but GUESS what!?
You were wrong. :lol:
This has been tested, edited, re-worked, tested again, and raped thoroughly...so this is now the final release for WTF Series 1.
Please feel free to post any comments, positive or negative...i shall learn from both.
Also on a side note....i do know that this map pack may seem a little short to take 5 years in the making....well....thats what u get for this being my first map pack.
Enjoy
http://evolutionrevolution.s3.amazonaws.com/site-downloads/WTFSeries1.rar
P.S. First map is wtf.unr....sais so in the readme incase u don't read the readme lol
Download from:
http://evolutionrevolution.s3.amazonaws.com/site-downloads/WTFSeries1.rar
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New Firestorm trailer!
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Turboman's Firestorm project is still in development and a new trailer has been released, showing a few all-new area's and even attacking airships. Cool!
The first trailer is also still available
here.
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Unreal.com offline, mirror available
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Epic's old official Unreal website at http://www.unreal.com/index2.html has been unavailable for a few weeks now, so I decided to add it to the archived website backups. You can view the site again here.
Update: Unreal.com is back online. I'll keep the mirror for just in case it disappears again.
http://www.unreal.com/index2.html
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Khajiit Rankin's Unreal FAQ updated
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Khajiit Rankin sent me a new version of his Unreal FAQ (Right-click to save). This version 2.30 is probably the final version of the FAQ.
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Master server troubles
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The default Gamespy master server for Unreal (responsible for the server list in the Unreal server browser) has been down since yesterday and is still unavailable. This is quite an unusual situation, downtimes were usually shorter in the past. I hope the issue is temporarily. (There could be maintenance to the server etc.) I the unfortunate case that the server stays down, we have enough alternatives to replace Gamespy.
The latest beta of Unreal 227 already has support for the backup master server at TheNerdNetwork and the admin community can host additional master servers with the Master Server package.
For now it's probably the best option to use Unreal 227e, my Enhanced Unreal Server Browser or the standalone
QTracker browser.
For the latest happenings, please check
this topic at the OldUnreal forums.
Update Sep 21: Both OldUnreal and the HLK clan are now running additional backup servers, and my own backup server is also still available to use. Techies can go to the
OldUnreal main page for the configuration settings. These settings will most likely also be used in Unreal 227 final.
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Downtime forum (update)
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The forums for this site, hosted at UnrealDestination.com, are currently unavailable because of an issue with the domain. BrakeDanceJ knows about the problem and is working on a solution with his provider.
Update Sep 13: The forum is online again, at UnrealDestination.net.
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Raven released UnrealEngine 1 preprocessor
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Raven released an useful tool for UnrealScript programmers. This preprocessor can examine and optimize UnrealScript source code before it is being sent to the compiler (ucc.exe). This preprocessor is inspired by the one existing in Unreal Engine 3.
Readme:
Currently supported directives are:
`process - should be in the first line of .uc file. Tells preprocessor to parse file
`include file - embade file in the currently opened .uc
`inc_process file - embade file in the currently opened .uc and parses it
`define variable - defines empty variable (used in `ifdef and `ifndef directives)
`define variable=value - defines variable with specified value
`write variable - writes defined variable
`ifdef variable - evaluates to true if variable is defined
`ifndef variable - evaluates to true if variable is not defined
`else - part of conditional statement
`endif - ends conditional statement
`check definition==value - evaluates to true if defined variable (definition) equals value. Used in strings, floats, integers.
`check definition<>value - evaluates to true if defined variable (definition) does not match value. Used in strings, floats, integers.
`check definition>value - evaluates to true if defined variable (definition) is greater then value. Used in floats, integers.
`check definition<value - evaluates to true if defined variable (definition) is less then value. Used in floats, integers.
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New location, double bandwidth
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A few days ago I moved the server with me to my new home where I have a new, faster internet connection (2mbit upload). This allowed me to double the bandwidth per player (MaxClientRate, NetSpeed) from 6000 to 12000. This should provide a better playing experience at times when lots of action occurs. (For example at large open spaces with many monsters and players shooting) Of course, the results still depend on your own ISP and connection speed as well. I'll monitor the servers for the coming weeks to tweak the NetSpeed when needed.
I also took the opportunity to install a small fix for a bug that caused a series of server crashes at certain maps.
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DO: Be nice. When you can, help new players or newbies a bit. At least don't piss them off. Everyone has to start once and they should feel welcome.
DO NOT: Block anything, Shoot other players (it's coop, not DM remember), Beg for admin, Spawnkill, Spam messages, Use Foul language, attack the server, use client side mods for unfair advantage. This list is probably not complete, so I also want you to use your common sense. The general rule "Don't do to others what you don't like to be done to yourself" also applies in online games like this one.When you cause trouble, you can be banned with your IP address. (Or IP range if you have more than one IP address) When you are banned, you will be unable to play on the server again.
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First, I want to thank Joss for her support to make the HyperCoop possible. She had her own server at that time and is the creator of JCoop, an add-on for Unreal Coop games with many features. Joss helped me to set up this server in the very beginning.
Winged Unicorn for MonsterCoop, MonsterCoop2 and allowing me to be the first one to use / try / test it.
I also want to thank Winged for the great tech support during the beta testing of several of his mods, and his help to reduce the number of freezes / crashes of the server, and the use of his forum.
Zombie for the JCoopZ and especially the many hours he spent on the issues with my server, for DZMapMutator and TranslatorMessenger mods, and his tech support.
Special thanks go to AcidRain (TheNerdNetwork) for hosting this site for many years.
Winged Unicorn and
Zora for the Kerberos / Nepthys security tools.
}TCP{ The Clan Punishers for the anti-download utility and the server status script.
}TCP{Wolf for UTeamFix, SUSongPlayer, WMutate, Generic Client Spawner and the small client corrections.
Boodaflow for the beautiful Aura mod, the Gemdagger and his support.
OldUnreal/Smirftsch for the GREAT OpenGL and S3TC patches, and hosting so many files.
Asgard for the AKCoop2 mod and the monster spawner.
Micro / Unreal Service for the server status script.
BrakeDanceJ / UnrealDestination for hosting the forum and assisting.
Unleaded, }TCP{Wolf, <NDP>Bozo and Pitbull for the Crystal Castles game type
Srbassalot for his great admin help.
.:..: for his innovative mods, mutators and gametypes
And of course Epic Megagames, Digital Extremes, Legend Entertainment and Infogrames for making this awesome game.
If you have any questions, you can contact me in one of the following ways:
UPDATE: Many people are contacting me with their problems, and I'm happy if I can help. But a lot of questions are asked zounds of times, so PLEASE USE INFORMATION ON THE SITE! (Help/Tips/Forum) Also check other relevant sites in the links section. If you still have questions, post it in the forums, so anyone can read it and I don't need to answer the same questions again and again. Thank you!
Service ID Security e-mail:
PGP enabled Public Key
ICQ: SecureIM enabled
MSN: None
Please do NOT use for e-mail, use my GMX address instead. Thanks! AIM: SecureIM enabled
YIM: None
Note: Due to time restrictions I'm rarely online on my IM accounts. Off-topic chat easily drains my time there. E-mail still works.
I am currently:
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Alter your reality...forever. |