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Your ship has crash landed on an unknown planet. Look around. Crystal clear water shimmers. Shadows shift. Alien architecture fades into the horizon. Darkness falls. Walkways glow. Godless temples beckon. You are afraid. You are in the real world... but it is like no world you have ever known. You are an uninvited guest in the fastest, sleekest, most beautiful 3D world ever created. Live it. Breathe it. Survive it.

Unreal. Alter your reality...forever.



Welcome to Hyper.nl Unreal Services. One of the few updated resources for Unreal 1. My server runs several Unreal game types. If you came here to download the maps, you can directly go to the download page. Click here for questions about the gemdagger.

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HyperCoop HyperCoop custom maps HyperDM Hyper.nl Crystal Castles Hyper.nl Command&Skaarj


 

 

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December 26, 2011

Unreal Secrets guide has been updated

I received a message in my mailbox from Rob_KC to inform us that his online Unreal Secrets guide has been updated.

From the website:
"This guide contains secret areas, which maps have nali secrets, easter eggs, tips, cheat codes, stuff regarding unreal's past including the UnBible,and links to helpful sites. I believe to have found all secrets regarding areas, eggs, and nalis in all of the original unreal 1 and return to napali single player and deathmatch maps! Please read through!"

Check it out here: http://unrealsecrets.webs.com

December 16, 2011

DZMapM updated

Zombie notified me of an update to his useful server mod DZMapM. DZMapM is a multi-purpose server-side mutator that fixes many annoying map-bugs in Coop play, allows admins to change items, spawn monsters and many more useful options. This version has better compatibility with Unreal patch 227 and fixes a few bugs.

Change log:

  • Fixes to PawnReplacer, SpecialLevleMode, and two levels.
  • Fixed PawnReplacer when WarLord is replaced in RTNP NaliC2 which
    causes the level to be blocked.
  • Fixed 'MonsterKillRequirement' mode incompatibility with 227 patch and
    Unreal Tournament (UT99) that causes the end teleporter shield to not
    work.
  • Fixed 'bTossedOut' DZMapM incompatibility when loaded in Unreal
    Tournament (UT99).
  • Added a map fix for NaliLord and NaliC2.
  • Added to MonsterSpawn a 'bKillUnderLifts' setting to detect when
    monster pawns linger under mover lifts that return when encroached and
    to kill them.

Download DZMapM 2.3.4

October 1, 2011

Large update to the Unreal Re-Texturing project

A few days ago, DieHard did a large update of the Unreal Re-Texturing project. This project aims to remake the Unreal textures in (ultra) high resolution and detail by using S3TC textures.

The following textures have been updated:

Crypt.utx
GenFX.utx
NaliCast.utx
DecayedS.utx
GenEarth.utx
GenTerra.utx
NaliFX.utx
ShaneSky.utx
SkyBox.utx
SkyCity.utx
SpaceFX.utx
 

Head over to the OldUnreal forums for the download links

June 3, 2011

Unreal patch 227h released!

OldUnreal has released Unreal patch 227h. 227h is a rather small update in comparison to the 'monster' patch 227g. It contains some important fixes that were missed in 227g.

My servers will update to the new version soon. When my servers are updated, you will need an updated client as well.

Patch 227h release notes

Download Unreal patch 227h for Unreal Classic
Download Unreal patch 227h for Unreal Gold

April 5, 2011

Unreal patch 227g released!

OldUnreal finally released patch 227g for Unreal and Unreal Gold. Once again this patch brings in many fixes and improvements to the old game and I can recommend everyone to update. Unreal 227g can be considered as release candidate 2 of Unreal 227.

Update: All my servers have been updated with the patch. Please update your clients as well to be able to join. (227f can no longer connect, 225 and Gold clients are still welcome.


Smirftsch wrote at the OldUnreal forums:
Overall it contains over 400 fixes and additions compared to the old versions and a lot of work has been invested into UED2.1 development. So the most annoying bugs should be gone now, its more stable and has a lot of new nice features.

Remember, we put a hell a lot of work in it and although all involved people gave their best and the relative small number of testers was increased compared to 227f, it's still quite impossible to test any setup or configuration with our small crew. It will have to show now if we missed something.

The 227g patch is now available for both Unreal (Classic) and Unreal Gold / Anthology with full Return to Napali (RTNP/UPak) support.

I hope for good results and if there is something bothering you, report it in the 227 section

As previous releases 227g is not (net)compatible with older 227 versions (such as 227e, 227f etc.) to keep the best compatibility to the old original versions 224,225,UGold and to provide the best stability. Also a couple of security issues have been found and fixed so using 227f becomes of now deprecated.

227g re-unites the different Unreal versions, once applied its finally possible to play with Unreal, Unreal Gold and Unreal Anthology in one server, removing the old compatibility issues we had to suffer, caused by the publishers of these versions who were entirely disregarding net compatibility. The patch can be applied to the Steam versions also and is fully working, but I have no idea how Steam is handling this version then. Reports are welcome.

Server admins who are running 227f should update because of that soon. When updating you should be aware that this is a full installer again and if you want to keep your old ini settings you need to backup your ini files and update them manually (Unreal.ini and User.ini are being replaced due to new settings).

Also due to the new cache handling (cache search is improved) it is recommended to empty your cache folder if you run into troubles after installation, or at least ensure that there are no System files in the cache like UPak.u if you run Unreal Gold or Anthology.

Have fun!

Patch 227g release notes
UnrealED 2.1 release notes

Download Unreal patch 227g for Unreal Classic
Download Unreal patch 227g for Unreal Gold

November 29, 2010

DZMapM 2.3 released

Zombie released an update for his all-purpose server mutator DZMapM (DeadZone Map Mutator). Users running extensive pawn mutations and huge custom maps should be less likely to encounter instability in 224/225/226 patches.

Changes:
* Added another map fix for DasaPass, DCrater, and RTNP Glathriel2.
* Added support to MapSequencer for beta map end teleporter URL slash method.
* Added support to ItemReplacer for 227 patch method to identify inventory spawned to be held by a pawn so it will not be replaced.
* Added support to 'MonsterKillRequirement' mode for RTNP maps.
* Changed a few special detections to be more precise to avoid false-positives.
* Changed MapSequencer array list size to support up to 64 configuration entries.
* Improved AI hang prevention to reduce late level start load on server setups with pawn mutations. May prevent rare crashes around server level startup on custom maps that are unstable to extensive pawn mutations.
* Optimizations to 'bPreventLevelBlocks' mover fixes to reduce load during level startup.

Download DZMapM 2.3

July 4, 2010

Testing Unreal 227G beta

My servers have once again been updated to a new (unreleased, private) test version of the upcoming 227G patch. One of the new features I have been testing is one that some of you have been begging for years about: to save both the scores as the inventories to disk so they can be restored in case the server crashes and restarts. Now this is finally possible thanks to Smirftsch and the rest of the OldUnreal team. I'll still have to be sure that everything works fine in combination with my other mods and I'll have to consider the overall gameplay balance to keep things a bit chellenging.

Oh, and because many players have asked: I have no info about when 227G will be released. That is completely up to Smirftsch.

May 8, 2010

Links updated

I had to update my links page again, because once again many websites on there went down leaving dead links. So, the links page is a bit smaller now, but at least the links on there work again. A few pages that went down have been resurrected in the archive.

April 15, 2010

Network bandwidth increased

My internet connection has been updated to 3mbit/sec (upload) which allows me to further increase the network bandwidth for both Unreal as this website. All players can now enjoy LAN-equivalent bandwidths (NetSpeed 20000) which will help in situations of intense action and heavy-use of projectile-intensive Aura weapons.

April 9, 2010

Server updated to 227g prerelease

I updated my servers to Unreal 227g (prerelease) to test it with my custom game setup. This is also likely to fix some bugs which were still present in 227f. You can still connect with 227f clients. Thanks for this goes to []KAOS[]Casey who provided me a compatibility fix.

Aura has also been updated.

Edit: Back to 227f for now because of unforeseen stability issues.

March 7, 2010

Where is Hyper?

I've hardly been active in Unreal lately, other interests slowly take over my attention most of the time. So, don't expect too much updates here, but I don't have any plans of shutting anything down. I'll remain online here and follow the important stuff. For the latest happenings in the Unreal community, keep an eye on the OldUnreal forums as your first source.

February 11, 2010

New textures released

DieHard released a few new textures for the Unreal Re-Texturing project. The updates include the SkyBox mountains and a quite a big update for the ExtremeEnd package.

Visit the OldUnreal forums and UnrealTexture.com for the download links:
OldUnreal Forums
UnrealTexture.com

December 31, 2009

Unreal Secret Area guide

SnakeBite made a webguide containing all secret area's of the game.

SnakeBite's news submit:
This guide was supposed to contain only secret areas and Easter eggs, but I decided to add cheat codes and links to helpful sites as well. I believe to have found most, if not all secret areas/Easter eggs in the game. In order to use this guide, you are required to know how to get through all the levels. I do have pictures of the general area which the secret area is located, as well as some pictures before the actual area giving directions.

Visit the webguide

 

 

Archived news

 

Hyper.nl Unreal Game Features:
  • Play the single player missions online with other players
  • Improved security and lamer defence
  • New weapons from the Aura pack
  • New monsters from Asgard (AKCoop2, Spinner, Predator, SpaceMarines) and Aura (AuraArmy)
  • See your score grow as you play through the game, and use it to buy special items
  • Find new never seen before items and experience some nice special effects
  • No more lag due to bandwidth management
  • Fast web download redirection
Rules:

DO: Be nice. When you can, help new players or newbies a bit. At least don't piss them off. Everyone has to start once and they should feel welcome.
DO NOT: Block anything, Shoot other players (it's coop, not DM remember), Beg for admin, Spawnkill, Spam messages, Use Foul language, attack the server, use client side mods for unfair advantage. This list is probably not complete, so I also want you to use your common sense. The general rule "Don't do to others what you don't like to be done to yourself" also applies in online games like this one.

When you cause trouble, you can be banned with your IP address. (Or IP range if you have more than one IP address) When you are banned, you will be unable to play on the server again.

Thanks:

First, I want to thank Joss for her support to make the HyperCoop possible. She had her own server at that time and is the creator of JCoop, an add-on for Unreal Coop games with many features. Joss helped me to set up this server in the very beginning.
Winged Unicorn for MonsterCoop, MonsterCoop2 and allowing me to be the first one to use / try / test it.
I also want to thank Winged for the great tech support during the beta testing of several of his mods, and his help to reduce the number of freezes / crashes of the server, and the use of his forum.
Zombie for the JCoopZ and especially the many hours he spent on the issues with my server, for DZMapMutator and TranslatorMessenger mods, and his tech support.
Special thanks go to AcidRain (TheNerdNetwork) for hosting this site for many years.
Winged Unicorn and Zora for the Kerberos / Nepthys security tools.
}TCP{
The Clan Punishers for the anti-download utility and the server status script.
}TCP{Wolf for UTeamFix, SUSongPlayer, WMutate, Generic Client Spawner and the small client corrections.
Boodaflow for the beautiful Aura mod, the Gemdagger and his support.
OldUnreal/Smirftsch for the GREAT OpenGL and S3TC patches, and hosting so many files.
Asgard for the AKCoop2 mod and the monster spawner.
Micro / Unreal Service for the server status script.
BrakeDanceJ / UnrealDestination for hosting the forum and assisting.
Unleaded, }TCP{Wolf, <NDP>Bozo and Pitbull for the Crystal Castles game type
Srbassalot for his great admin help.
.:..: for his innovative mods, mutators and gametypes
And of course Epic (Mega)games, Digital Extremes, Legend Entertainment and Infogrames for making this awesome game.
Contact:
If you have any questions, you can contact me in one of the following ways:
UPDATE: Many people are contacting me with their problems, and I'm happy if I can help. But a lot of questions are asked zounds of times, so PLEASE USE INFORMATION ON THE SITE! (Help/Tips/Forum) Also check other relevant sites in the links section. If you still have questions, post it in the forums, so anyone can read it and I don't need to answer the same questions again and again. Thank you!

Service ID Security  

e-mail:

PGP enabled Public Key  
ICQ: SecureIM enabled  
MSN: None Please do NOT use for e-mail, use my GMX address instead. Thanks!
AIM: SecureIM enabled  
YIM: None  

Note: Due to time restrictions I'm rarely online on my IM accounts. Off-topic chat easily drains my time there. E-mail still works.

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Alter your reality...forever.