- Extends
- UnrealShortMenu
- Modifiers
- config ( user )
Core.Object
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+-- Engine.Actor
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+-- Engine.Menu
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+-- UnrealShare.UnrealMenu
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+-- UnrealShare.UnrealShortMenu
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+-- UnrealShare.UnrealPlayerMenu
Direct Known Subclasses:
UnrealMeshMenu
var globalconfig bool bPlayingSpectate;
var bool bPulseDown;
var bool bSetup;
var globalconfig string ClassString;
var int CurrentTeam;
var Mesh LastInitMesh;
var byte NumAddtSkins;
var byte NumManagers;
var string PlayerName;
var globalconfig string PreferredFace;
var globalconfig string PreferredSkin;
var int SelectionOffset;
var localized string Teams[5];
function BeginPlay ( )
function Menu ExitMenu ( )
function FindSkin ( int Dir )
function ListSpecialSkins ( string MeshName )
function MenuTick ( float DeltaTime )
function bool ProcessLeft ( )
function ProcessMenuEscape ( )
function ProcessMenuInput ( coerce string InputString )
function ProcessMenuUpdate ( coerce string InputString )
function bool ProcessRight ( )
function bool ProcessSelection ( )
function SaveConfigs ( )
function SetUpDisplay ( )
defaultproperties
{
Teams(0)="Red"
Teams(1)="Blue"
Teams(2)="Green"
Teams(3)="Gold"
Teams(4)="None"
PreferredSkin="Male3Skins.Bane"
ClassString="UnrealShare.MaleThree"
MenuLength=3
HelpMessage(1)="Hit enter to type in your name. Be sure to do this before joining a multiplayer game."
HelpMessage(2)="Use the arrow keys to change your team color (Red, Blue, Green, or Yellow)."
HelpMessage(3)="Change your skin using the left and right arrow keys."
MenuList(1)="Name: "
MenuList(2)="Team Color:"
MenuList(3)="Skin:"
MenuTitle="Select Digital Representation"
AnimSequence=Walk
DrawType=DT_Mesh
DrawScale=0.100000
bUnlit=True
bOnlyOwnerSee=True
bFixedRotationDir=True
RotationRate=(Yaw=8000)
DesiredRotation=(Yaw=30000)
}
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Creation time: vr 22-5-2009 02:19:07.652 - Created with
UnCodeX