- Extends
- UJumpPadEnd
Core.Object
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+-- Engine.Actor
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+-- Engine.NavigationPoint
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+-- Engine.LiftExit
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+-- UnrealShare.UJumpPadEnd
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+-- UnrealShare.UJumpPad
UJumpPad
var(
UJumpPad)
const bool bForceFullAccurancy;
var(
UJumpPad)
float JumpZHeightModifier;
simulated function float CalcRequiredZHeight ( float DestZ, float StartZ, float GravZ )
function MakeJumpNoise ( )
function PostBeginPlay ( )
function Reset ( )
simulated final function vector SuggestFallVelocity (
vector Start,
vector Dest,
float MaxXYSpeed,
float ZSpeed )
simulated function Tick ( float Delta )
simulated function Touch (
Actor Other )
defaultproperties
{
bStatic=False
bNoDelete=True
RemoteRole=ROLE_SimulatedProxy
bAlwaysRelevant=True
bCarriedItem=True
bCollideActors=True
NetPriority=7.000000
}
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Creation time: vr 22-5-2009 02:19:06.458 - Created with
UnCodeX