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UnrealShare.UIWeatherSimulator

Extends
UIWeather

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UnrealShare.UIFX
      |   
      +-- UnrealShare.UIWeather
         |   
         +-- UnrealShare.UIWeatherSimulator

Variables Summary
intPassedRain
intPassedStorm
intWaitRain
intWaitStorm
Weather_RainAndSnow
boolbRainOnlyInStorm
boolbUseRain
intMinTimeBetweenRains
nameRainEvent
floatRainProbability
intRainTime
Weather_Storm
boolbAffectLight
boolbUseStorm
intMinTimeBetweenStorms
byteStormBrightness
nameStormEvent
floatStormProbability
intStormTime

Functions Summary
function DoLight (bool bStorm)
function DoRain (optional bool bRain)
function DoStorm (bool bStorm)
function TriggerEvent (name TrueEvent)

States Summary
MainState Source code
auto state MainState


Variables Detail

PassedRain Source code

var int PassedRain;

PassedStorm Source code

var int PassedStorm;

WaitRain Source code

var int WaitRain;

WaitStorm Source code

var int WaitStorm;

Weather_RainAndSnow

bRainOnlyInStorm Source code

var(Weather_RainAndSnow) bool bRainOnlyInStorm;

bUseRain Source code

var(Weather_RainAndSnow) bool bUseRain;

MinTimeBetweenRains Source code

var(Weather_RainAndSnow) int MinTimeBetweenRains;

RainEvent Source code

var(Weather_RainAndSnow) name RainEvent;

RainProbability Source code

var(Weather_RainAndSnow) float RainProbability;

RainTime Source code

var(Weather_RainAndSnow) int RainTime;

Weather_Storm

bAffectLight Source code

var(Weather_Storm) bool bAffectLight;

bUseStorm Source code

var(Weather_Storm) bool bUseStorm;

MinTimeBetweenStorms Source code

var(Weather_Storm) int MinTimeBetweenStorms;

StormBrightness Source code

var(Weather_Storm) byte StormBrightness;

StormEvent Source code

var(Weather_Storm) name StormEvent;

StormProbability Source code

var(Weather_Storm) float StormProbability;

StormTime Source code

var(Weather_Storm) int StormTime;


Functions Detail

DoLight Source code

function DoLight ( bool bStorm )

DoRain Source code

function DoRain ( optional bool bRain )

DoStorm Source code

function DoStorm ( bool bStorm )

TriggerEvent Source code

function TriggerEvent ( name TrueEvent )


Defaultproperties

defaultproperties
{
     bAffectLight=True
     StormBrightness=40
     StormProbability=0.400000
     StormTime=120
     MinTimeBetweenStorms=200
     RainProbability=0.400000
     RainTime=120
     MinTimeBetweenRains=200
     bHidden=True
     Texture=Texture'UnrealShare.Icons.wss'
}

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Creation time: vr 22-5-2009 02:19:06.357 - Created with UnCodeX