- Extends
- UIWeather
Core.Object
|
+-- Engine.Actor
|
+-- UnrealShare.UIFX
|
+-- UnrealShare.UIWeather
|
+-- UnrealShare.UIWeatherLight
var byte AdBr;
var byte BrightnessBck;
var byte DcBr;
var int kl;
var float SlpTime;
UIWeatherLight
simulated function AddBrightness ( )
simulated function BeginPlay ( )
simulated function DecBrightness ( byte BRH )
EndState AddBrightnessState Source code
simulated function EndState ( )
EndState DecBrightnessState Source code
simulated function EndState ( )
defaultproperties
{
LightFadingSleep=0.010000
bNoDelete=True
RemoteRole=ROLE_SimulatedProxy
Texture=Texture'UnrealShare.Icons.WeatherLightIc'
CollisionRadius=24.000000
CollisionHeight=24.000000
LightType=LT_Steady
LightBrightness=64
LightSaturation=255
LightRadius=64
LightPeriod=32
LightCone=128
VolumeBrightness=64
}
|
Creation time: vr 22-5-2009 02:19:06.348 - Created with
UnCodeX