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UnrealShare.UIWeatherLight

Extends
UIWeather

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UnrealShare.UIFX
      |   
      +-- UnrealShare.UIWeather
         |   
         +-- UnrealShare.UIWeatherLight

Variables Summary
byteAdBr
byteBrightnessBck
byteDcBr
intkl
floatSlpTime
UIWeatherLight
boolbSmoothFadeLight
floatLightFadingSleep

Functions Summary
function AddBrightness ()
function BeginPlay ()
function DecBrightness (byte BRH)
function EndState ()
AddBrightnessState
function EndState ()
DecBrightnessState

States Summary
AddBrightnessState Source code
simulated state AddBrightnessState
EndState
DecBrightnessState Source code
simulated state DecBrightnessState
EndState
Idle Source code
simulated state Idle


Variables Detail

AdBr Source code

var byte AdBr;

BrightnessBck Source code

var byte BrightnessBck;

DcBr Source code

var byte DcBr;

kl Source code

var int kl;

SlpTime Source code

var float SlpTime;

UIWeatherLight

bSmoothFadeLight Source code

var(UIWeatherLight) bool bSmoothFadeLight;

LightFadingSleep Source code

var(UIWeatherLight) float LightFadingSleep;


Functions Detail

AddBrightness Source code

simulated function AddBrightness ( )

BeginPlay Source code

simulated function BeginPlay ( )

DecBrightness Source code

simulated function DecBrightness ( byte BRH )

EndState AddBrightnessState Source code

simulated function EndState ( )

EndState DecBrightnessState Source code

simulated function EndState ( )


Defaultproperties

defaultproperties
{
     LightFadingSleep=0.010000
     bNoDelete=True
     RemoteRole=ROLE_SimulatedProxy
     Texture=Texture'UnrealShare.Icons.WeatherLightIc'
     CollisionRadius=24.000000
     CollisionHeight=24.000000
     LightType=LT_Steady
     LightBrightness=64
     LightSaturation=255
     LightRadius=64
     LightPeriod=32
     LightCone=128
     VolumeBrightness=64
}

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Creation time: vr 22-5-2009 02:19:06.348 - Created with UnCodeX