- Extends
- UIFX
- Modifiers
- config
Core.Object
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+-- Engine.Actor
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+-- UnrealShare.UIFX
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+-- UnrealShare.UIProjector
Direct Known Subclasses:
UIDynamicProjector, UIProjectorSample
| Inherited Variables from Engine.Actor |
| Acceleration, ActorGUnlitColor, ActorRenderColor, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFilterByVolume, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHandleOwnCorona, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetNotify, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bOwnerNoSee, bParticles, bProjTarget, bRandomFrame, bReplicateInstigator, bRotateToDesired, Brush, bSelected, bShadowCast, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionOverride, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, HitActor, InitialState, Instigator, Inventory, LastRenderedTime, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, LODBias, Mass, Mesh, MiscNumber, MultiSkins[8], NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, SimAnim, SkelAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, SpriteProjForward, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel |
| Enumerations Summary |
ESizeType ST_Normal,
ST_Grow,
ST_Shrink |
| Inherited Enumerations from Engine.Actor |
| EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType |
| Inherited Functions from Engine.Actor |
| AddToPackagesMap, AllActors, AllFrameVerts, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastMessage, Bump, CanReachPoint, ChildActors, ConsoleCommand, DemoPlaySound, Destroy, Destroyed, Detach, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetBestTraceLineVertex, GetClosestVertex, GetHumanName, GetItemName, GetMapName, GetNextInt, GetNextIntDesc, GetNextSkin, GetTriggerActor, GetURLMap, GetVertexCount, GetVertexPos, HasAnim, HitWall, HurtRadius, InterpolateEnd, IsAnimating, IsInPackageMap, KillCredit, KilledBy, Landed, LinkSkelAnim, LoopAnim, LostChild, MakeNoise, MeshTrace, Move, MoveSmooth, NativeExec, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostNetReceive, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RenderOverlays, RenderTexture, Reset, SetBase, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, SpawnAct, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, WriteDeathMessage, ZoneChange |
| ContinousUpdate Source code |
simulated state ContinousUpdate
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| StaticProjector Source code |
simulated state StaticProjector
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var bool bAttached;
var globalconfig bool bProjectorEnabled;
Advanced
var(Advanced) bool bLogWarnings;
UIProjector
ProjectorRotationModifier Source code
UIProjector_Flicker
var(UIProjector_Flicker) float ActiveTime;
var(UIProjector_Flicker) bool bOn;
var(UIProjector_Flicker) bool bRandom;
var(UIProjector_Flicker) float InActiveTime;
var(UIProjector_Flicker) float RandomModifier;
UIProjector_Rotator
var(UIProjector_Rotator) bool bApplyHitNormal;
var(UIProjector_Rotator) bool bReplaceOldRotation;
var(UIProjector_Rotator) bool bUpdatePitch;
var(UIProjector_Rotator) bool bUpdateRoll;
var(UIProjector_Rotator) bool bUpdateYaw;
var(UIProjector_Rotator) bool TraceRotation;
UIProjector_Size
var(UIProjector_Size) bool bDistanceSizing;
var(UIProjector_Size) bool bRandomScale;
var(UIProjector_Size) float MaxSize;
var(UIProjector_Size) float MinSize;
var(UIProjector_Size) float ProjectorScale;
ProjectorScaleModifier Source code
var(UIProjector_Size) float ProjectorScaleModifier;
var(UIProjector_Size) float RandomScaleMax;
var(UIProjector_Size) float RandomScaleMin;
enum ESizeType
{
ST_Normal,
ST_Grow,
ST_Shrink
};
simulated function BeginPlay ( )
simulated function int GetSizeType ( )
simulated function OnCall ( )
simulated function OnEnd ( )
simulated function OnRecall ( )
simulated function OnStart ( optional bool bUseOld )
simulated function Timer ( )
defaultproperties
{
SizeType=ST_Grow
ProjectorScale=1.000000
ProjectorScaleModifier=0.000005
MinSize=0.200000
MaxSize=4.000000
ProjectorRenderStyle=STY_Modulated
ProjectorRefreshTime=0.100000
ProjectionDistance=1024.000000
ProjectableSurfaces=8
bReplaceOldRotation=True
bApplyHitNormal=True
ActiveTime=0.050000
InActiveTime=0.030000
bRandom=True
RandomModifier=0.600000
bOn=True
bProjectorEnabled=True
bHidden=True
bNoDelete=True
RemoteRole=ROLE_SimulatedProxy
InitialState=ContinousUpdate
bDirectional=True
Style=STY_Masked
Texture=Texture'UnrealShare.Icons.UIProjectorIcon'
DrawScale=0.500000
}
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Creation time: vr 22-5-2009 02:19:06.192 - Created with
UnCodeX