- Extends
- UIParticleClass
Core.Object
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+-- Engine.Actor
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+-- UnrealShare.UIFX
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+-- UnrealShare.UIParticleSystem
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+-- UnrealShare.UIParticleClass
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+-- UnrealShare.UIBasicParticle
| Inherited Structures from UnrealShare.UIParticleSystem |
| SAdvanced, SAdvSpwn, SAnimation, SBounce, SBuoyance, SCollision, SDamage, SDecal, SDest, SDisplay, SFading, SGlobal, SLight, SLightColor, SLighting, SMain, SMesh, SMisc, SPPhysics, SRot, SSize, SSound, SSpawnEffect, SSpawnPlace, SVelocity |
| MoveParticles Source code |
auto simulated state MoveParticles
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var int AlredyBounced;
var bool bBobbing;
var bool bChanged;
var bool bSplash;
var int CurTPL;
var float MTim;
var int my_counter;
var int my_initial_lifetime;
var float my_time;
var bool NowFading;
var bool NowFadingOut;
var float ShrPrefix;
var float SpawnTime;
var float StartLifeSpan;
var Actor U1RSpawnEffect;
var bool WasFirstBounce;
simulated function AddPartAccel ( )
function AddTimer ( )
function AddVelocityInversion ( )
simulated simulated function BeginPlay ( )
simulated function Bump (
Actor Other )
simulated function CheckForTouching (
actor other )
simulated function CheckNewParticleZone (
ZoneInfo NewZone )
simulated function Destroyed ( )
simulated function FolloowerFunct ( )
simulated function HitWall (
vector HitNormal,
actor HitWall )
simulated function Init ( )
simulated function InMoveParticles ( )
simulated function Landed (
vector HitNormal )
simulated function PartFadeIn ( )
simulated function PartFadeOut ( )
simulated function ParticleAddDamage (
Vector HitNormal,
actor Other )
simulated function PartSoundPlayer ( sound SDGC )
simulated simulated function PreBeginPlay ( )
simulated function ProcessTouch (
vector HitNormal,
actor HitWall )
simulated function SetPartBounce (
bool IsLanded,
vector HitNormal,
optional actor HitWall )
simulated function SpawnDecal (
vector Hitl )
simulated function Spawned ( )
simulated simulated function Timer ( )
simulated function Touch (
actor Other )
singular
function ZoneChange (
ZoneInfo NewZone )
defaultproperties
{
RemoteRole=ROLE_None
}
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Creation time: vr 22-5-2009 02:19:05.901 - Created with
UnCodeX