- Extends
- Weapon
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- Engine.Weapon
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+-- UnrealShare.Translocator
| Inherited Variables from Engine.Weapon |
| AdjustedAim, AimError, AIRating, AltDamageType, AltFireSound, AltProjectileClass, AltProjectileSpeed, AltRefireRate, AmmoName, AmmoType, bAltInstantHit, bAltWarnTarget, bCanThrow, bChangeWeapon, bDrawMuzzleFlash, bHideWeapon, bInstantHit, bLockedOn, bMeleeWeapon, bMuzzleFlash, bOwnsCrosshair, bPointing, bRapidFire, bRecommendSplashDamage, bSetFlashTime, bSplashDamage, bTossedOut, bWarnTarget, bWeaponStay, bWeaponUp, CockingSound, DeathMessage, FireOffset, FireSound, FiringSpeed, FlareOffset, FlashC, FlashLength, FlashO, FlashS, FlashTime, FlashY, MaxTargetRange, MessageNoAmmo, MFTexture, Misc1Sound, Misc2Sound, Misc3Sound, MuzzleFlare, MuzzleScale, MyDamageType, PickupAmmoCount, ProjectileClass, ProjectileSpeed, RefireRate, ReloadCount, SelectSound, ShakeMag, ShakeTime, ShakeVert |
| Inherited Variables from Engine.Inventory |
| AbsorptionPriority, ActivateSound, ArmorAbsorption, AutoSwitchPriority, bActivatable, bActive, bAmbientGlow, bDisplayableInv, bFirstFrame, bHeldItem, bInstantRespawn, bIsAnArmor, bMuzzleFlashParticles, BobDamping, bRotatingPickup, bSleepTouch, bSteadyFlash3rd, bSteadyToggle, bToggleSteadyFlash, Charge, DeActivateSound, FlashCount, Icon, InventoryGroup, ItemArticle, ItemName, MaxDesireability, MuzzleFlashMesh, MuzzleFlashScale, MuzzleFlashStyle, MuzzleFlashTexture, myMarker, M_Activated, M_Deactivated, M_Selected, NextArmor, OldFlashCount, PickupMessage, PickupSound, PickupViewMesh, PickupViewScale, PlayerLastTouched, PlayerViewMesh, PlayerViewOffset, PlayerViewScale, ProtectionType1, ProtectionType2, RespawnSound, RespawnTime, StatusIcon, ThirdPersonMesh, ThirdPersonScale |
| Functions Summary |
 | | AltFire (float Value)
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 | | AltFire (float F) AltFiring |
 | | AltFire (float F) NormalFire |
 | | AnimEnd () Idle |
 | float | CalcRequiredZHeight (float DestZ, float StartZ, float GravZ)
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 | | Destroyed ()
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 | | DropFrom (vector StartLocation)
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 | | Fire (float Value)
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 | | Fire (float F) AltFiring |
 | | Fire (float F) NormalFire |
 | bool | IsTeamMate (Pawn TargetPawn)
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 | | PlayIdleAnim ()
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 | | PlaySelect ()
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 | Projectile | ProjectileFire (class<projectile> ProjClass, float ProjSpeed, bool bWarn)
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 | | RaiseUp (Weapon OldWeapon)
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 | float | RateSelf (out int bUseAltMode)
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 | float | RateSelf (out int bUseAltMode) BotTranslocate |
 | | SelectTranslocator ()
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 | | setHand (float Hand)
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 | float | SuggestAttackStyle ()
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 | float | SuggestDefenseStyle ()
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 | vector | SuggestFallVelocity (vector Start, vector Dest, float gravZ, float MaxXYSpeed, float ZSpeed, out float JumpTime)
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 | | TargetDestroyed ()
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 | | Teleport ()
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 | | Tick (float Delta) BotTranslocate |
 | | Timer () Idle |
 | | Toss ()
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 | | TranslocateTo (vector TargetPos, vector JumpEndSpot)
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 | | TranslocateTo (vector TargetPos, vector JumpEndSpot) BotTranslocate |
 | | TryToSwitchToOld ()
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 | bool | TryToTeleport (vector Dest)
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 | | TweenDown ()
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| Inherited Functions from Engine.Weapon |
| AltFire, AnimEnd, BecomePickup, BeginState, BotDesireability, BringUp, CheckVisibility, Destroyed, DropFrom, Finish, Fire, GiveAmmo, HandlePickupQuery, PlayAltFiring, PlayFiring, PlayIdleAnim, PlayPostSelect, PlaySelect, PostBeginPlay, PostRender, PreRender, ProcessTraceHit, ProjectileFire, PutDown, RaiseUp, RateSelf, RecommendWeapon, RenderOverlays, setHand, SetSwitchPriority, SetWeaponStay, SpawnCopy, SuggestAttackStyle, SuggestDefenseStyle, SwitchPriority, TraceFire, TravelPostAccept, TweenDown, TweenSelect, WeaponChange, WeaponSet |
| Inherited Functions from Engine.Inventory |
| Activate, ActivateTranslator, AltFire, ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BecomeItem, BecomePickup, BeginState, BotDesireability, CalcDrawOffset, ChangedWeapon, CheckTouching, Destroyed, DrawStatusIconAt, DropFrom, EndState, Fire, GetHumanName, GiveTo, HandlePickupQuery, InventoryCapsFloat, InventoryCapsString, Landed, OwnerJumped, PostBeginPlay, PrioritizeArmor, RecommendWeapon, ReduceDamage, RenderOverlays, SelectNext, SetOwnerDisplay, SetRespawn, SpawnCopy, Timer, Touch, TravelPreAccept, Use, ValidTouch, WeaponChange, ZoneChange |
var float BotPausingTime;
var vector BotTransJumpTarget;
function AltFire ( float Value )
function AltFire ( float F )
function AltFire ( float F )
function AnimEnd ( )
final function float CalcRequiredZHeight ( float DestZ, float StartZ, float GravZ )
function Destroyed ( )
function DropFrom (
vector StartLocation )
function Fire ( float Value )
function Fire ( float F )
function Fire ( float F )
function bool IsTeamMate (
Pawn TargetPawn )
function PlayIdleAnim ( )
function PlaySelect ( )
function RaiseUp (
Weapon OldWeapon )
function float RateSelf ( out int bUseAltMode )
RateSelf BotTranslocate Source code
function float RateSelf ( out int bUseAltMode )
exec function SelectTranslocator ( )
function setHand ( float Hand )
function float SuggestAttackStyle ( )
function float SuggestDefenseStyle ( )
final function vector SuggestFallVelocity (
vector Start,
vector Dest,
float gravZ,
float MaxXYSpeed,
float ZSpeed,
out float JumpTime )
function TargetDestroyed ( )
function Teleport ( )
function Tick ( float Delta )
function Timer ( )
function Toss ( )
function TranslocateTo (
vector TargetPos,
vector JumpEndSpot )
TranslocateTo BotTranslocate Source code
function TranslocateTo (
vector TargetPos,
vector JumpEndSpot )
function TryToSwitchToOld ( )
function bool TryToTeleport (
vector Dest )
function TweenDown ( )
defaultproperties
{
bCanThrow=False
ProjectileClass=Class'UnrealShare.TranslocatorTarget'
Misc3Sound=Sound'UnrealShare.Translocator.ReturnTarget'
DeathMessage="%o was telefragged by %k."
AutoSwitchPriority=0
InventoryGroup=10
PickupMessage="You got the Translocator Source Module"
ItemName="Translocator"
ItemArticle="the"
PlayerViewOffset=(X=3.000000,Y=-2.400000,Z=-2.400000)
PlayerViewMesh=LodMesh'UnrealShare.TeleHand'
PickupViewMesh=Mesh'UnrealShare.TeleportProj'
ThirdPersonMesh=Mesh'UnrealShare.TeleportProj'
PickupSound=Sound'UnrealShare.Pickups.WeaponPickup'
Mesh=Mesh'UnrealShare.TeleportProj'
bNoSmooth=False
}
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Creation time: vr 22-5-2009 02:19:05.267 - Created with
UnCodeX