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UnrealShare.SimulatorSnowEmitter

Extends
SimulatorAtmospheric

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UnrealShare.UIFX
      |   
      +-- UnrealShare.UIParticleSystem
         |   
         +-- UnrealShare.UIParticleEmitter
            |   
            +-- UnrealShare.SimulatorAtmospheric
               |   
               +-- UnrealShare.SimulatorSnowEmitter

Constants Summary
Inherited Contants from UnrealShare.UIParticleEmitter
MAX_TEMPLATES

Variables Summary
Inherited Variables from UnrealShare.SimulatorAtmospheric
bIsOn
Inherited Variables from UnrealShare.UIParticleEmitter
AdvancedSpawning[16], BCKSpray, BCKSprayVariance, BeforeDieSleep, bOn, bPerformanceMode, BurstMethod, ChosenTemplate, DPM, EffectArea, flag, GeneratorLife, Intensity, Intervall, LineOfSightCheck, my_time, NewIntensity, NewIntervall, NumTemplates, OneShot, ParteNum, ParticleProjForward, ParticlesLimit, Particle_Advanced[16], Particle_Animation[16], Particle_Bounce[16], Particle_Buoyance[16], Particle_Collision[16], Particle_Damage[16], Particle_Decal[16], Particle_Destination[16], Particle_Display[16], Particle_EffectArea[16], Particle_Fading[16], Particle_Global, Particle_InvertVelocity[16], Particle_LightColor[16], Particle_Lighting[16], Particle_Light[16], Particle_Main[16], Particle_Mesh[16], Particle_Misc[16], Particle_Physics[16], Particle_RandomRotation[16], Particle_Size[16], Particle_Sound[16], Particle_SpawnEffect[16], RndRot, RndRot2, RotatModif, RotatModifVar, SelectionMethod, SetWindRotator, trIntensity, trIntervall, VisibilityRadius, WaitForParticles, WaitPause, WindRotator

Enumerations Summary
Inherited Enumerations from UnrealShare.UIParticleEmitter
Burst, Select

Functions Summary
Inherited Functions from UnrealShare.SimulatorAtmospheric
SetOn
Inherited Functions from UnrealShare.UIParticleEmitter
BeginPlay, BeginState, CalcSurface, CalculateBox, CalculateBoxSurface, CalculateCylinder, CalculateDiscSurface, CalculateOnCylSurf, CalculateSphere, CalculateWithinCylinder, Destroyed, EmitterDestroy, InStateStuff, PartAlive, PickTemplate, PreBeginPlay, ReturnAccel, ReturnAnimTex, ReturnbForceFollow, ReturnbJerkyness, ReturnbLimitDecals, ReturnBornSound, ReturnBounceModifier, ReturnBounceNum, ReturnBounceRatio, ReturnbOverrideWaterEntryEffect, ReturnbOverrideWaterEntrySound, ReturnbSpawnEffectOnDestroy, ReturnbSpawnLandEffect, ReturnbTrailer, ReturnCanAccel, ReturnCanBounce, ReturnCanBouyance, ReturnCanFadeIn, ReturnCanFadeOut, ReturnCanInv, ReturnCanLoopInv, ReturnCycleSize, ReturnDecalClass, ReturnDecalSize, ReturnDecalTex, ReturnDestinationType, ReturnDestroyEffect, ReturnDestroyWhenColideWorld, ReturnDestroyWhenLand, ReturnDestroyWhenTouch, ReturnDestroyWhenTouchWater, ReturnDyingSound, ReturnEndlessBounce, ReturnFaceObject, ReturnFadeIn, ReturnFadeInFactor, ReturnFadeOut, ReturnFadeOutFactor, ReturnFlockPawnTakeDamage, ReturnGrow, ReturnGrowth, ReturnHittingSound, ReturnInvDelay, ReturnInvX, ReturnInvY, ReturnInvZ, ReturnLandEffect, ReturnLandingSound, ReturnLookTarget, ReturnMaxSize, ReturnMinSize, ReturnMomentumTransfer, ReturnMoveSmooth, ReturnOtherActorTakeDamage, ReturnParticleDamage, ReturnParticleDamageType, ReturnParticleGivesDamage, ReturnParticlesBounce_Max, ReturnParticlesBounce_Min, ReturnParticlesJerkyness, ReturnParticleSoundbNoOverride, ReturnParticleSoundPitch, ReturnParticleSoundRadius, ReturnParticleSoundSlot, ReturnParticleSoundVolume, ReturnParticleSpawnDecal, ReturnPlayerTakeDamage, ReturnScriptedPawnTakeDamage, ReturnShrink, ReturnSizing, ReturnSlowDown, ReturnSoundWhenHitWater, ReturnSplashWhenHitWater, ReturnSpriteAnim, ReturnSt, ReturnStAnimTex, ReturnStickToPawn, ReturnStickToWall, ReturnStopWhenTouchPawn, ReturnStopWhenTouchWall, ReturnStTexNum, ReturnTarget, ReturnTerminalAccel, ReturnTexNum, ReturnTouchingSound, ReturnWaterEntryActor, ReturnWaterEntrySound, SetWind, SpawnParticle, StopParticles, Timer


Defaultproperties

defaultproperties
{
     Particle_Main(0)=(ParticleLifeTime=16.000000,ParticleLifeTimeVariance=0.000000,SpeedVariance=80.000000,ParticleSpeed=160.000000)
     Particle_Display(0)=(bUnlitParticle=True,ParticleTexture=Texture'UnrealShare.Skins.snowflake')
     Particle_Size(0)=(ParticleDrawScale=0.100000,ParticleDrawScaleVariance=0.050000,MinSize=0.000000,MaxSize=0.000000)
     Particle_Fading(0)=(CanFadeIn=True,InitailScaleGlow=0.000000,FadeOutTime=0.000000,FadeOutScaleFactor=0.000000,FadeInTime=2.000000,FadeInScaleFactor=0.100000)
     Particle_Bounce(0)=(BounceRatio=0.000000,BounceModifier=0.000000,BounceNum=0)
     Particle_Buoyance(0)=(ParticleBuoyancy=0.000000,ParticleMass=0.000000)
     Particle_EffectArea(0)=(OwnEffectArea=(X=512.000000,Y=512.000000),bUseOwnEffectArea=True)
     Particle_Misc(0)=(ParticlesUseJerkyness=True,ParticlesJerkyness=48.000000)
     NumTemplates=1
     NewIntervall=1.000000
     Intervall=0.010000
     BeforeDieSleep=0.500000
     WaitPause=0.500000
}

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Creation time: vr 22-5-2009 02:19:03.872 - Created with UnCodeX