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UnrealShare.HawkCarcass

Extends
MantaCarcass

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureCarcass
            |   
            +-- UnrealShare.MantaCarcass
               |   
               +-- UnrealShare.HawkCarcass

Variables Summary
Inherited Variables from UnrealShare.CreatureCarcass
bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8]

Functions Summary
function AnimEnd ()
function Landed (vector HitNormal)
function PostBeginPlay ()
function ReduceCylinder ()
Inherited Functions from UnrealShare.MantaCarcass
ForceMeshToExist
Inherited Functions from UnrealShare.CreatureCarcass
AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer


Functions Detail

AnimEnd Source code

function AnimEnd ( )

Landed Source code

function Landed ( vector HitNormal )

PostBeginPlay Source code

function PostBeginPlay ( )

ReduceCylinder Source code

function ReduceCylinder ( )


Defaultproperties

defaultproperties
{
     AnimSequence=DeathLand
     Mesh=LodMesh'UnrealShare.HawkM'
     CollisionHeight=10.000000
     bFixedRotationDir=True
     bRotateToDesired=True
}

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Creation time: vr 22-5-2009 02:19:01.477 - Created with UnCodeX