| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Effects
|
+-- UnrealShare.UnrealBlood
|
+-- UnrealShare.BloodSpray3
| Variables Summary |
|---|
| Inherited Variables from UnrealShare.UnrealBlood |
|---|
| bEnableEnhancedBlood, bGreen, bStopTick, ticknum |
| Inherited Variables from Engine.Effects |
|---|
| bOnlyTriggerable, EffectSound1, EffectSound2 |
| Functions Summary | ||
|---|---|---|
![]() | AnimEnd () | |
![]() | Green () | |
![]() | HitWall (vector HitNormal, actor Wall) | |
![]() | Landed (vector HitNormal) | |
![]() | PostBeginPlay () | |
![]() | Tick (float DeltaTime) | |
| Inherited Functions from UnrealShare.UnrealBlood |
|---|
| Green, PostBeginPlay, tick |
| Functions Detail |
|---|
AnimEnd Source code
Green Source code
HitWall Source code
Landed Source code
PostBeginPlay Source code
Tick Source code| Defaultproperties |
|---|
defaultproperties { Mesh=LodMesh'UnrealShare.BloodTrl' DrawScale=0.350000 bRandomFrame=True MultiSkins(0)=Texture'UnrealShare.BloodDecal.BD10' MultiSkins(1)=Texture'UnrealShare.BloodDecal.BD6' MultiSkins(2)=Texture'UnrealShare.BloodDecal.BD4' MultiSkins(3)=Texture'UnrealShare.BloodDecal.BD4' MultiSkins(4)=Texture'UnrealShare.BloodDecal.BD9' MultiSkins(5)=Texture'UnrealShare.BloodDecal.BD3' MultiSkins(6)=Texture'UnrealShare.BloodDecal.BD3' MultiSkins(7)=Texture'UnrealShare.BloodDecal.BD10' CollisionRadius=1.000000 CollisionHeight=1.000000 bCollideWorld=True } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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