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UnrealShare.Bleeding

Extends
UnrealBlood

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- UnrealShare.UnrealBlood
         |   
         +-- UnrealShare.Bleeding

Variables Summary
intBleedAmount
Inherited Variables from UnrealShare.UnrealBlood
bEnableEnhancedBlood, bGreen, bStopTick, ticknum
Inherited Variables from Engine.Effects
bOnlyTriggerable, EffectSound1, EffectSound2

Functions Summary
event destroyed ()
function PostBeginPlay ()
function Tick (float DeltaTime)
function Timer ()
Inherited Functions from UnrealShare.UnrealBlood
Green, PostBeginPlay, tick


Variables Detail

BleedAmount Source code

var int BleedAmount;


Functions Detail

destroyed Source code

event destroyed ( )

PostBeginPlay Source code

function PostBeginPlay ( )

Tick Source code

function Tick ( float DeltaTime )

Timer Source code

function Timer ( )


Defaultproperties

defaultproperties
{
     bHidden=True
     Physics=PHYS_Trailer
     bHiddenEd=True
     Style=STY_None
     Texture=None
     DrawScale=0.000000
     ScaleGlow=0.000000
     bUnlit=True
     bNoSmooth=True
     Mass=0.000000
}

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Creation time: vr 22-5-2009 02:18:59.618 - Created with UnCodeX