| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- UnrealShare.ArbitItem
| Variables Summary | |
|---|---|
| bool | bCapacity |
| int | Capacity |
| Inventory | currentItem |
| int | nextItem |
| int | numItems |
| float | SleepTime |
| ArbitItem | |
| float | AdjustedSpawnTime |
| bool | bDebug |
| bool | bRandomize |
| int | Capacity_max |
| byte | SpawnItemFallsToGround[10] |
| class<Inventory> | SpawnItem[10] |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | BeginState () CheckReplacement | |
![]() | BeginState () Pickup | |
![]() | BeginState () Sleeping | |
![]() | float | BotDesireability (pawn Bot) |
![]() | destroyed () | |
![]() | EndState () Pickup | |
![]() | EndState () Sleeping | |
![]() | Inventory | findReplacedItem () |
![]() | float | getRespawnTime () |
![]() | ItemTaken () Pickup | |
![]() | logSpawnList () | |
![]() | PostBeginPlay () | |
![]() | removeItem (int which) | |
![]() | Timer () Pickup | |
![]() | Touch (Actor Other) | |
![]() | Touch (Actor Other) Pickup | |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, BotDesireability, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
| States Summary |
|---|
| CheckReplacement Source code |
|---|
|
auto state CheckReplacement |
| BeginState |
| Pickup Source code |
|---|
|
state Pickup |
| BeginState, EndState, ItemTaken, Timer, Touch |
| Sleeping Source code |
|---|
|
state Sleeping |
| BeginState, EndState |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginState CheckReplacement Source code
BeginState Pickup Source code
BeginState Sleeping Source code
BotDesireability Source code
destroyed Source code
EndState Pickup Source code
EndState Sleeping Source code
findReplacedItem Source code
getRespawnTime Source code
ItemTaken Pickup Source code
logSpawnList Source code
PostBeginPlay Source code
removeItem Source code
Timer Pickup Source code
Touch Source code
Touch Pickup Source code| Defaultproperties |
|---|
defaultproperties { SpawnItem(1)=Class'UnrealShare.ShieldBelt' SpawnItem(2)=Class'UnrealShare.SuperHealth' AdjustedSpawnTime=1.000000 bHidden=True RemoteRole=ROLE_None DrawType=DT_Sprite CollisionRadius=1.000000 CollisionHeight=1.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||