| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealShare.ScriptedPawn
|
+-- UnrealI.Titan
StoneTitan
| Variables Summary | |
|---|---|
| bool | bEndFootStep |
| bool | bLavaTitan |
| bool | bStomp |
| float | realSpeed |
| Sounds | |
| sound | chest |
| sound | slap |
| sound | Step |
| sound | StompSound |
| sound | swing |
| sound | throw |
| Titan | |
| byte | PunchDamage |
| byte | SlapDamage |
| name | StepEvent |
| name | StompEvent |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Pawn |
|---|
| EAttitude, EIntelligence |
| Functions Summary | ||
|---|---|---|
![]() | eAttitude | AttitudeToCreature (Pawn Other) |
![]() | BaseChange () | |
![]() | BeginState () Sitting | |
![]() | BeginState () WalkOut | |
![]() | FootStep () | |
![]() | bool | NeedToTurn (vector targ) |
![]() | PlayAcquisitionSound () | |
![]() | PlayChallenge () | |
![]() | PlayDying (name DamageType, vector HitLocation) | |
![]() | PlayFearSound () | |
![]() | PlayMeleeAttack () | |
![]() | PlayPatrolStop () | |
![]() | PlayRangedAttack () | |
![]() | PlayRoamingSound () | |
![]() | PlayRunning () | |
![]() | PlayTakeHit (float tweentime, vector HitLoc, int Damage) | |
![]() | PlayThreatening () | |
![]() | PlayThreateningSound () | |
![]() | PlayTurning () | |
![]() | PlayVictoryDance () | |
![]() | PlayWaiting () | |
![]() | PlayWaitingAmbush () | |
![]() | PlayWalking () | |
![]() | PunchDamageTarget () | |
![]() | SlapDamageTarget () | |
![]() | SpawnRock () | |
![]() | StartMoving () | |
![]() | Stomp () | |
![]() | ThrowOther (Pawn Other) | |
![]() | Trigger (actor Other, pawn EventInstigator) Sitting | |
![]() | Trigger (actor Other, pawn EventInstigator) WalkOut | |
![]() | TweenToFighter (float tweentime) | |
![]() | TweenToPatrolStop (float tweentime) | |
![]() | TweenToRunning (float tweentime) | |
![]() | TweenToWaiting (float tweentime) | |
![]() | TweenToWalking (float tweentime) | |
![]() | ZoneChange (ZoneInfo newZone) | |
| States Summary |
|---|
| LavaDeath Source code |
|---|
|
state LavaDeath |
| Sitting Source code |
|---|
|
state Sitting |
| BeginState, Trigger |
| WalkOut Source code |
|---|
|
state WalkOut |
| BeginState, Trigger |
| Variables Detail |
|---|
| Functions Detail |
|---|
AttitudeToCreature Source code
BaseChange Source code
BeginState Sitting Source code
BeginState WalkOut Source code
FootStep Source code
NeedToTurn Source code
PlayAcquisitionSound Source code
PlayChallenge Source code
PlayDying Source code
PlayFearSound Source code
PlayMeleeAttack Source code
PlayPatrolStop Source code
PlayRangedAttack Source code
PlayRoamingSound Source code
PlayRunning Source code
PlayTakeHit Source code
PlayThreatening Source code
PlayThreateningSound Source code
PlayTurning Source code
PlayVictoryDance Source code
PlayWaiting Source code
PlayWaitingAmbush Source code
PlayWalking Source code
PunchDamageTarget Source code
SlapDamageTarget Source code
SpawnRock Source code
StartMoving Source code
Stomp Source code
ThrowOther Source code
Trigger Sitting Source code
Trigger WalkOut Source code
TweenToFighter Source code
TweenToPatrolStop Source code
TweenToRunning Source code
TweenToWaiting Source code
TweenToWalking Source code
ZoneChange Source code| Defaultproperties |
|---|
defaultproperties { SlapDamage=85 PunchDamage=80 Step=Sound'UnrealI.Titan.step1t' StompSound=Sound'UnrealI.Titan.stomp4t' Slap=Sound'UnrealI.Titan.slaphit1Ti' Swing=Sound'UnrealI.Titan.Swing1t' Throw=Sound'UnrealI.Titan.Throw1t' Chest=Sound'UnrealI.Titan.chestB2Ti' Aggressiveness=8.000000 RefireRate=0.600000 WalkingSpeed=0.750000 bHasRangedAttack=True bIsBoss=True Acquire=Sound'UnrealI.Titan.yell1t' Fear=Sound'UnrealI.Titan.yell2t' Roam=Sound'UnrealI.Titan.yell3t' Threaten=Sound'UnrealI.Titan.yell2t' MeleeRange=140.000000 GroundSpeed=400.000000 AirSpeed=400.000000 AccelRate=1000.000000 JumpZ=-1.000000 Visibility=255 Health=1800 ReducedDamageType=exploded ReducedDamagePct=0.300000 Intelligence=BRAINS_REPTILE HitSound1=Sound'UnrealI.Titan.injur1t' HitSound2=Sound'UnrealI.Titan.injur2t' Land=Sound'UnrealI.Titan.stomp4t' Die=Sound'UnrealI.Titan.death1t' CombatStyle=0.850000 AnimSequence=TFigh001 DrawType=DT_Mesh Mesh=LodMesh'UnrealI.Titan1' SoundRadius=32 SoundVolume=250 AmbientSound=Sound'UnrealI.Titan.amb1Ti' TransientSoundVolume=20.000000 CollisionRadius=115.000000 CollisionHeight=110.000000 Mass=2000.000000 RotationRate=(Pitch=0,Yaw=30000,Roll=0) } |
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