| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- UnrealI.PeaceMaker
| Variables Summary | |
|---|---|
| bool | bIsRocketMode |
| float | ChargeTime |
| byte | Counter |
| PeaceMaker | |
| name | CountFrames[10] |
| Functions Summary | ||
|---|---|---|
![]() | AltFire (float Value) | |
![]() | Fire (float Value) | |
![]() | PlayIdleAnim () | |
![]() | ThrowBarrel (bool bRocketMode) | |
![]() | Tick (float DeltaTime) AltFiring | |
![]() | Tick (float DeltaTime) NormalFire | |
| States Summary |
|---|
| AltFiring Source code |
|---|
|
state AltFiring |
| Tick |
| NormalFire Source code |
|---|
|
state NormalFire |
| Tick |
| TossPeaceMaker Source code |
|---|
|
state TossPeaceMaker |
| Variables Detail |
|---|
| Functions Detail |
|---|
AltFire Source code
Fire Source code
PlayIdleAnim Source code
ThrowBarrel Source code
Tick AltFiring Source code
Tick NormalFire Source code| Defaultproperties |
|---|
defaultproperties { CountFrames(0)=CountZero CountFrames(1)=CountOne CountFrames(2)=CountTwo CountFrames(3)=CountThree CountFrames(4)=CountFour CountFrames(5)=CountFive CountFrames(6)=CountSix CountFrames(7)=CountSeven CountFrames(8)=CountEight CountFrames(9)=CountNine AutoSwitchPriority=5 InventoryGroup=5 PickupMessage="You got the Peacemaker" PlayerViewOffset=(X=3.000000,Y=-1.500000,Z=-1.500000) PlayerViewMesh=LodMesh'UnrealI.peacehand' PickupViewMesh=LodMesh'UnrealI.peacepick' ThirdPersonMesh=LodMesh'UnrealI.peacepick' PickupSound=Sound'UnrealShare.Pickups.WeaponPickup' Mesh=LodMesh'UnrealI.peacepick' bNoSmooth=False } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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