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UMenu.UMenuNewGameClientWindow

Extends
UMenuPageWindow

Core.Object
|   
+-- UWindow.UWindowBase
   |   
   +-- UWindow.UWindowWindow
      |   
      +-- UWindow.UWindowClientWindow
         |   
         +-- UWindow.UWindowDialogClientWindow
            |   
            +-- UWindow.UWindowPageWindow
               |   
               +-- UMenu.UMenuPageWindow
                  |   
                  +-- UMenu.UMenuNewGameClientWindow

Direct Known Subclasses:

UMenuConfigCoopGameClientWindow

Variables Summary
UWindowComboControlGameCombo
stringGameHelp
stringGameText
UWindowSmallButtonOKButton
UWindowComboControlSkillCombo
stringSkillHelp
UMenuLabelControlSkillLabel
stringSkillStrings[6]
stringSkills[6]
stringSkillText
stringStartGameT[64]
stringStartMap[64]
Inherited Variables from UWindow.UWindowPageWindow
OwnerTab

Functions Summary
function BeforePaint (Canvas C, float X, float Y)
function Created ()
function Notify (UWindowDialogControl C, byte E)
function OKClicked ()
function SkillChanged ()
Inherited Functions from UMenu.UMenuPageWindow
Notify, Paint
Inherited Functions from UWindow.UWindowPageWindow
RightClickTab


Variables Detail

GameCombo Source code

var UWindowComboControl GameCombo;

GameHelp Source code

var localized string GameHelp;

GameText Source code

var localized string GameText;

OKButton Source code

var UWindowSmallButton OKButton;

SkillCombo Source code

var UWindowComboControl SkillCombo;

SkillHelp Source code

var localized string SkillHelp;

SkillLabel Source code

var UMenuLabelControl SkillLabel;

SkillStrings[6] Source code

var localized string SkillStrings[6];

Skills[6] Source code

var localized string Skills[6];

SkillText Source code

var localized string SkillText;

StartGameT[64] Source code

var string StartGameT[64];

StartMap[64] Source code

var string StartMap[64];


Functions Detail

BeforePaint Source code

function BeforePaint ( Canvas C, float X, float Y )

Created Source code

function Created ( )

Notify Source code

function Notify ( UWindowDialogControl C, byte E )

OKClicked Source code

function OKClicked ( )

SkillChanged Source code

function SkillChanged ( )


Defaultproperties

defaultproperties
{
     GameHelp="Select your game to play."
     GameText="Campain:"
     SkillText="Skill Level:"
     Skills(0)="Easy"
     Skills(1)="Medium"
     Skills(2)="Hard"
     Skills(3)="Very Hard"
     Skills(4)="Unreal"
     Skills(5)="Godlike"
     SkillStrings(0)="Tourist mode."
     SkillStrings(1)="Ready for some action!"
     SkillStrings(2)="Not for the faint of heart."
     SkillStrings(3)="Whenever you're ready for some asskicking."
     SkillStrings(4)="Death wish."
     SkillStrings(5)="HOLY SHIT!"
     SkillHelp="Select the difficulty you wish to play at."
}

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Creation time: vr 22-5-2009 02:19:07.012 - Created with UnCodeX