- Extends
- UdpLink
- Modifiers
- config
Core.Object
|
+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.InternetInfo
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+-- IpDrv.InternetLink
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+-- IpDrv.UdpLink
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+-- IpServer.UdpServerQuery
| Functions Summary |
 | string | GetBasic ()
|
 | string | GetGameProperty (string Prop)
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 | string | GetInfo ()
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 | string | GetLevelProperty (string Prop)
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 | string | GetPlayer (PlayerPawn P, int PlayerNum)
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 | string | GetPlayerProperty (string Prop)
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 | string | GetRules ()
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 | bool | ParseNextQuery (string Query, out string QueryType, out string QueryValue, out string QueryRest, out string FinalPacket)
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 | string | ParseQuery (IpAddr Addr, coerce string Query, int QueryNum, out int PacketNum)
|
 | | PostBeginPlay ()
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 | | PreBeginPlay ()
|
 | | ReceivedText (IpAddr Addr, string Text)
|
 | bool | SendPlayers (IpAddr Addr, int QueryNum, out int PacketNum, string FinalPacket)
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 | bool | SendQueryPacket (IpAddr Addr, coerce string SendString, int QueryNum, int PacketNum, string FinalPacket)
|
bAllowGetGameInfoProps Source code
var globalconfig bool bAllowGetGameInfoProps;
var globalconfig bool bAllowGetPPProps;
var globalconfig bool bShowMutators;
var int CurrentQueryNum;
var globalconfig string GameName;
var string ServerOSStr;
UdpServerQuery
function string GetBasic ( )
function string GetGameProperty ( string Prop )
function string GetInfo ( )
function string GetLevelProperty ( string Prop )
function string GetPlayer (
PlayerPawn P,
int PlayerNum )
function string GetPlayerProperty ( string Prop )
function string GetRules ( )
function bool ParseNextQuery ( string Query, out string QueryType, out string QueryValue, out string QueryRest, out string FinalPacket )
function string ParseQuery (
IpAddr Addr,
coerce string Query,
int QueryNum,
out int PacketNum )
function PostBeginPlay ( )
function PreBeginPlay ( )
event ReceivedText (
IpAddr Addr,
string Text )
function bool SendPlayers (
IpAddr Addr,
int QueryNum,
out int PacketNum,
string FinalPacket )
function bool SendQueryPacket (
IpAddr Addr,
coerce string SendString,
int QueryNum,
int PacketNum,
string FinalPacket )
defaultproperties
{
QueryName=MasterUplink
GameName="unreal"
bShowMutators=True
}
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Creation time: vr 22-5-2009 02:19:05.855 - Created with
UnCodeX