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Engine.SunlightCorona

Extends
Light
Modifiers
Native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Light
      |   
      +-- Engine.SunlightCorona

Variables Summary
boolbUScriptRenderHandler
floatCoronaAlpha
SunlightCorona
floatBlindingFOV
floatBlindingScale
boolbMustMatchZone
boolbRenderLensFlares
floatFlaresDisplayFov
LensFlareCastTypeLensFlares[8]
floatMaxSkyDistance
floatSunFadeTimeScale
colorSunlightColor
textureSunlightTexture
Inherited Variables from Engine.Actor
Acceleration, ActorGUnlitColor, ActorRenderColor, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFilterByVolume, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHandleOwnCorona, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetNotify, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bOwnerNoSee, bParticles, bProjTarget, bRandomFrame, bReplicateInstigator, bRotateToDesired, Brush, bSelected, bShadowCast, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionOverride, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, HitActor, InitialState, Instigator, Inventory, LastRenderedTime, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, LODBias, Mass, Mesh, MiscNumber, MultiSkins[8], NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, SimAnim, SkelAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, SpriteProjForward, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
LensFlareCastType
ZDistance, Scale, LensTexture, LensColor
Inherited Structures from Engine.Actor
PointRegion

Functions Summary
event RenderCorona (Canvas Canvas, float DeltaTime, bool bContactToSky)
Inherited Functions from Engine.Actor
AddToPackagesMap, AllActors, AllFrameVerts, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastMessage, Bump, CanReachPoint, ChildActors, ConsoleCommand, DemoPlaySound, Destroy, Destroyed, Detach, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetBestTraceLineVertex, GetClosestVertex, GetHumanName, GetItemName, GetMapName, GetNextInt, GetNextIntDesc, GetNextSkin, GetTriggerActor, GetURLMap, GetVertexCount, GetVertexPos, HasAnim, HitWall, HurtRadius, InterpolateEnd, IsAnimating, IsInPackageMap, KillCredit, KilledBy, Landed, LinkSkelAnim, LoopAnim, LostChild, MakeNoise, MeshTrace, Move, MoveSmooth, NativeExec, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostNetReceive, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RenderOverlays, RenderTexture, Reset, SetBase, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, SpawnAct, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, WriteDeathMessage, ZoneChange


Variables Detail

bUScriptRenderHandler Source code

var bool bUScriptRenderHandler;

CoronaAlpha Source code

var transient float CoronaAlpha;

SunlightCorona

BlindingFOV Source code

var(SunlightCorona) float BlindingFOV;

BlindingScale Source code

var(SunlightCorona) float BlindingScale;

bMustMatchZone Source code

var(SunlightCorona) bool bMustMatchZone;

bRenderLensFlares Source code

var(SunlightCorona) bool bRenderLensFlares;

FlaresDisplayFov Source code

var(SunlightCorona) float FlaresDisplayFov;

LensFlares[8] Source code

var(SunlightCorona) LensFlareCastType LensFlares[8];

MaxSkyDistance Source code

var(SunlightCorona) float MaxSkyDistance;

SunFadeTimeScale Source code

var(SunlightCorona) float SunFadeTimeScale;

SunlightColor Source code

var(SunlightCorona) color SunlightColor;

SunlightTexture Source code

var(SunlightCorona) texture SunlightTexture;


Structures Detail

LensFlareCastType Source code

struct LensFlareCastType
{
var(SunlightCorona) color LensColor;
var(SunlightCorona) texture LensTexture;
var(SunlightCorona) float Scale;
var(SunlightCorona) float ZDistance;
};



Functions Detail

RenderCorona Source code

event RenderCorona ( Canvas Canvas, float DeltaTime, bool bContactToSky )


Defaultproperties

defaultproperties
{
     bMustMatchZone=True
     bRenderLensFlares=True
     SunlightColor=(R=255,G=255,B=255)
     BlindingScale=24.000000
     BlindingFOV=0.900000
     MaxSkyDistance=10000.000000
     SunFadeTimeScale=2.000000
     SunlightTexture=Texture'Engine.S_Light'
     LensFlares(0)=(ZDistance=0.800000,Scale=0.500000,LensTexture=Texture'Engine.S_Light',LensColor=(R=255,G=255,B=255))
     LensFlares(1)=(ZDistance=0.600000,Scale=0.350000,LensTexture=Texture'Engine.S_Light',LensColor=(R=255,G=255,B=255))
     LensFlares(2)=(ZDistance=0.400000,Scale=0.250000,LensTexture=Texture'Engine.S_Light',LensColor=(R=255,G=255,B=255))
     LensFlares(3)=(ZDistance=0.200000,Scale=0.100000,LensTexture=Texture'Engine.S_Light',LensColor=(R=255,G=255,B=255))
     LensFlares(4)=(LensColor=(R=255,G=255,B=255))
     LensFlares(5)=(LensColor=(R=255,G=255,B=255))
     LensFlares(6)=(LensColor=(R=255,G=255,B=255))
     LensFlares(7)=(LensColor=(R=255,G=255,B=255))
     FlaresDisplayFov=0.800000
     bHandleOwnCorona=True
     LightBrightness=0
     LightRadius=0
}

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Creation time: vr 22-5-2009 02:19:04.507 - Created with UnCodeX