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Engine.RenderIterator

Extends
Object
Modifiers
native noexport

Core.Object
|   
+-- Engine.RenderIterator

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient

Variables Summary
ActorFrame
intIndex
PlayerPawnObserver
RenderIterator
intMaxItems
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
ESheerAxis

Structures Summary
ActorBuffer
Padding[520]
ActorNode
ActorProxy, NextNode
Inherited Structures from Core.Object
BoundingBox, BoundingVolume, Color, Coords, Guid, Plane, Quat, Rotator, Scale, Vector

Functions Summary
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, Abs, Acos, AlignQuatWith, AllFiles, AllLinkers, AllObjects, AppSeconds, Asc, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, Cos, Cross, Disable, Divide, Dot, DynamicLoadObject, Enable, EndState, Exp, ExtractString, FClamp, FindObject, FMax, FMin, FRand, GetArraySize, GetAxes, GetDefaultObject, GetEnum, GetParentClass, GetPropertyText, GetStateName, GetUnAxes, GetUnitCoords, GotoState, InsertArrayIdx, InStr, Invert, IsA, IsInState, Left, Len, Lerp, LoadPackageContents, Localize, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, Quad, QuatError, QuatFromAxisAndAngle, QuatGetAngle, QuatGetAxis, QuatGetVect, QuatNormal, QuatRotate, QuatSize, QuatSizeSquared, QuatSlerp, QuatToRotation, QuatVRotate, Rand, RandRange, RemoveArrayIdx, ResetConfig, Right, RotationToQuat, RotRand, SaveConfig, SetPropertyText, Sin, Smerp, Sqrt, Square, StaticSaveConfig, Tan, TransformCoordsByNormal, TransformRotatorByNormal, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

Frame Source code

var transient Actor Frame;

Index Source code

var int Index;

Observer Source code

var transient PlayerPawn Observer;

RenderIterator

MaxItems Source code

var(RenderIterator) int MaxItems;


Structures Detail

ActorBuffer Source code

struct ActorBuffer
{
var byte Padding[520];
};


ActorNode Source code

struct ActorNode
{
var ActorBuffer ActorProxy;
var Actor NextNode;
};



Defaultproperties

defaultproperties
{
     MaxItems=1
}

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Creation time: vr 22-5-2009 02:19:03.457 - Created with UnCodeX