- Extends
- ZoneInfo
- Modifiers
- Native
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.ZoneInfo
|
+-- Engine.LevelInfo
| Inherited Variables from Engine.ZoneInfo |
| AmbientBrightness, AmbientHue, AmbientSaturation, bDestructive, bDistanceFog, bFogZone, bGravityZone, bKillZone, bMoveProjectiles, bNeutralZone, bNoInventory, bPainZone, bRaytraceReverb, bReverbZone, bWaterZone, bZoneBasedFog, CutoffHz, DamagePerSec, DamageString, DamageType, Delay[6], EntryActor, EntrySound, EnvironmentMap, ExitActor, ExitSound, FogColor, FogDistance, FogDistanceStart, Gain[6], LensFlareOffset[12], LensFlareScale[12], LensFlare[12], LocationStrings[4], MasterGain, MaxCarcasses, MaxLightCount, MaxLightingPolyCount, MinLightCount, MinLightingPolyCount, NumCarcasses, SkyZone, SpeedOfSound, TexUPanSpeed, TexVPanSpeed, ViewFlash, ViewFog, ZoneFluidFriction, ZoneGravity, ZoneGroundFriction, ZoneName, ZonePlayerCount, ZonePlayerEvent, ZoneTag, ZoneTerminalVelocity, ZoneTimeDilation, ZoneVelocity |
| Enumerations Summary |
ELevelAction LEVACT_None,
LEVACT_Loading,
LEVACT_Saving,
LEVACT_Connecting,
LEVACT_Precaching |
ENetMode NM_Standalone,
NM_DedicatedServer,
NM_ListenServer,
NM_Client |
var int AIProfile[8];
var float AvgAITime;
var bool bAggressiveLOD;
var bool bAllowFOV;
var bool bBegunPlay;
var bool bDropDetail;
var bool bHighDetailMode;
var bool bNextItems;
var bool bNoCheating;
var bool bPlayersOnly;
var bool bStartup;
var string ComputerName;
var transient int Day;
var transient int DayOfWeek;
var string EngineSubVersion;
var string EngineVersion;
var transient int Hour;
var int HubStackLevel;
var transient int Millisecond;
var string MinNetVersion;
var transient int Minute;
var transient int Month;
var float NextSwitchCountdown;
var string NextURL;
var transient array<
Object> ObjList;
var string Pauser;
var transient int Second;
var float TimeSeconds;
var string VisibleGroups;
var transient int Year;
Audio
var(Audio) byte CdTrack;
var(Audio) float PlayerDoppler;
var(Audio) music Song;
var(Audio) byte SongSection;
LevelInfo
var(
LevelInfo)
localized string IdealPlayerCount;
var(
LevelInfo)
localized string LevelEnterText;
enum ELevelAction
{
LEVACT_None,
LEVACT_Loading,
LEVACT_Saving,
LEVACT_Connecting,
LEVACT_Precaching
};
enum ENetMode
{
NM_Standalone,
NM_DedicatedServer,
NM_ListenServer,
NM_Client
};
native(1707) final iterator function AllConnections ( out NetConnection Connect )
native(1708) final iterator function AllDownloaders ( out NetConnection Connect, out string File, out int Sent, out int TotalSz )
native(
1710)
final function Object AllocateObj (
Class<
Object> ObjClass )
native(
1711)
final function FreeObject (
Object Obj )
native function string GetAddressURL ( )
static native(1704) final function string GetConIP ( NetConnection Other, out int Port )
static native(1705) final function string GetConOpts ( NetConnection Other )
static native(1703) final function byte GetConState ( NetConnection Other )
simulated function PlayerPawn GetLocalPlayerPawn ( )
native function string GetLocalURL ( )
native(1706) final function bool HasDownloaders ( )
native(1726) final function bool KickConnection ( NetConnection Other, optional string Reason )
event ServerTravel ( string URL, bool bItems )
defaultproperties
{
TimeDilation=1.000000
Title="Untitled"
Author="Anonymous"
VisibleGroups="None"
bHighDetailMode=True
CdTrack=255
Brightness=1.000000
DefaultTexture=Texture'Engine.DefaultTexture'
bHiddenEd=True
}
|
Creation time: vr 22-5-2009 02:19:01.891 - Created with
UnCodeX