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ALAudio.EAXZone

Extends
ZoneInfo
Modifiers
native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ZoneInfo
         |   
         +-- ALAudio.EAXZone

Variables Summary
EAX
EAmbientsAmbients
boolbUserDefined
floatEFXflAirAbsorptionGainHF
floatEFXflDecayHFRatio
floatEFXflDecayLFRatio
floatEFXflDecayTime
floatEFXflDensity
floatEFXflDiffusion
floatEFXflEchoDepth
floatEFXflEchoTime
floatEFXflGain
floatEFXflGainHF
floatEFXflGainLF
floatEFXflHFReference
floatEFXflLateReverbDelay
floatEFXflLateReverbGain
floatEFXflLFReference
floatEFXflReflectionsPanX
floatEFXflReflectionsPanY
floatEFXflReflectionsPanZ
floatEFXflRoomRolloffFactor
boolEFXiDecayHFLimit
Inherited Variables from Engine.ZoneInfo
AmbientBrightness, AmbientHue, AmbientSaturation, bDestructive, bDistanceFog, bFogZone, bGravityZone, bKillZone, bMoveProjectiles, bNeutralZone, bNoInventory, bPainZone, bRaytraceReverb, bReverbZone, bWaterZone, bZoneBasedFog, CutoffHz, DamagePerSec, DamageString, DamageType, Delay[6], EntryActor, EntrySound, EnvironmentMap, ExitActor, ExitSound, FogColor, FogDistance, FogDistanceStart, Gain[6], LensFlareOffset[12], LensFlareScale[12], LensFlare[12], LocationStrings[4], MasterGain, MaxCarcasses, MaxLightCount, MaxLightingPolyCount, MinLightCount, MinLightingPolyCount, NumCarcasses, SkyZone, SpeedOfSound, TexUPanSpeed, TexVPanSpeed, ViewFlash, ViewFog, ZoneFluidFriction, ZoneGravity, ZoneGroundFriction, ZoneName, ZonePlayerCount, ZonePlayerEvent, ZoneTag, ZoneTerminalVelocity, ZoneTimeDilation, ZoneVelocity

Enumerations Summary
EAmbients
REVERB_PRESET_GENERIC, REVERB_PRESET_PADDEDCELL, REVERB_PRESET_ROOM, REVERB_PRESET_BATHROOM, REVERB_PRESET_LIVINGROOM, REVERB_PRESET_STONEROOM, REVERB_PRESET_AUDITORIUM, REVERB_PRESET_CONCERTHALL, REVERB_PRESET_CAVE, REVERB_PRESET_ARENA, REVERB_PRESET_HANGAR, REVERB_PRESET_CARPETTEDHALLWAY, REVERB_PRESET_HALLWAY, REVERB_PRESET_STONECORRIDOR, REVERB_PRESET_ALLEY, REVERB_PRESET_FOREST, REVERB_PRESET_CITY, REVERB_PRESET_MOUNTAINS, REVERB_PRESET_QUARRY, REVERB_PRESET_PLAIN, REVERB_PRESET_PARKINGLOT, REVERB_PRESET_SEWERPIPE, REVERB_PRESET_UNDERWATER, REVERB_PRESET_DRUGGED, REVERB_PRESET_DIZZY, REVERB_PRESET_PSYCHOTIC, REVERB_PRESET_CASTLE_SMALLROOM, REVERB_PRESET_CASTLE_SHORTPASSAGE, REVERB_PRESET_CASTLE_MEDIUMROOM, REVERB_PRESET_CASTLE_LONGPASSAGE, REVERB_PRESET_CASTLE_LARGEROOM, REVERB_PRESET_CASTLE_HALL, REVERB_PRESET_CASTLE_CUPBOARD, REVERB_PRESET_CASTLE_COURTYARD, REVERB_PRESET_CASTLE_ALCOVE, REVERB_PRESET_FACTORY_ALCOVE, REVERB_PRESET_FACTORY_SHORTPASSAGE, REVERB_PRESET_FACTORY_MEDIUMROOM, REVERB_PRESET_FACTORY_LONGPASSAGE, REVERB_PRESET_FACTORY_LARGEROOM, REVERB_PRESET_FACTORY_HALL, REVERB_PRESET_FACTORY_CUPBOARD, REVERB_PRESET_FACTORY_COURTYARD, REVERB_PRESET_FACTORY_SMALLROOM, REVERB_PRESET_ICEPALACE_ALCOVE, REVERB_PRESET_ICEPALACE_SHORTPASSAGE, REVERB_PRESET_ICEPALACE_MEDIUMROOM, REVERB_PRESET_ICEPALACE_LONGPASSAGE, REVERB_PRESET_ICEPALACE_LARGEROOM, REVERB_PRESET_ICEPALACE_HALL, REVERB_PRESET_ICEPALACE_CUPBOARD, REVERB_PRESET_ICEPALACE_COURTYARD, REVERB_PRESET_ICEPALACE_SMALLROOM, REVERB_PRESET_SPACESTATION_ALCOVE, REVERB_PRESET_SPACESTATION_MEDIUMROOM, REVERB_PRESET_SPACESTATION_SHORTPASSAGE, REVERB_PRESET_SPACESTATION_LONGPASSAGE, REVERB_PRESET_SPACESTATION_LARGEROOM, REVERB_PRESET_SPACESTATION_HALL, REVERB_PRESET_SPACESTATION_CUPBOARD, REVERB_PRESET_SPACESTATION_SMALLROOM, REVERB_PRESET_WOODEN_ALCOVE, REVERB_PRESET_WOODEN_SHORTPASSAGE, REVERB_PRESET_WOODEN_MEDIUMROOM, REVERB_PRESET_WOODEN_LONGPASSAGE, REVERB_PRESET_WOODEN_LARGEROOM, REVERB_PRESET_WOODEN_HALL, REVERB_PRESET_WOODEN_CUPBOARD, REVERB_PRESET_WOODEN_SMALLROOM, REVERB_PRESET_WOODEN_COURTYARD, REVERB_PRESET_SPORT_EMPTYSTADIUM, REVERB_PRESET_SPORT_SQUASHCOURT, REVERB_PRESET_SPORT_SMALLSWIMMINGPOOL, REVERB_PRESET_SPORT_LARGESWIMMINGPOOL, REVERB_PRESET_SPORT_GYMNASIUM, REVERB_PRESET_SPORT_FULLSTADIUM, REVERB_PRESET_SPORT_STADIUMTANNOY, REVERB_PRESET_PREFAB_WORKSHOP, REVERB_PRESET_PREFAB_SCHOOLROOM, REVERB_PRESET_PREFAB_PRACTISEROOM, REVERB_PRESET_PREFAB_OUTHOUSE, REVERB_PRESET_PREFAB_CARAVAN, REVERB_PRESET_DOME_TOMB, REVERB_PRESET_PIPE_SMALL, REVERB_PRESET_DOME_SAINTPAULS, REVERB_PRESET_PIPE_LONGTHIN, REVERB_PRESET_PIPE_LARGE, REVERB_PRESET_PIPE_RESONANT, REVERB_PRESET_OUTDOORS_BACKYARD, REVERB_PRESET_OUTDOORS_ROLLINGPLAINS, REVERB_PRESET_OUTDOORS_DEEPCANYON, REVERB_PRESET_OUTDOORS_CREEK, REVERB_PRESET_OUTDOORS_VALLEY, REVERB_PRESET_MOOD_HEAVEN, REVERB_PRESET_MOOD_HELL, REVERB_PRESET_MOOD_MEMORY, REVERB_PRESET_DRIVING_COMMENTATOR, REVERB_PRESET_DRIVING_PITGARAGE, REVERB_PRESET_DRIVING_INCAR_RACER, REVERB_PRESET_DRIVING_INCAR_SPORTS, REVERB_PRESET_DRIVING_INCAR_LUXURY, REVERB_PRESET_DRIVING_FULLGRANDSTAND, REVERB_PRESET_DRIVING_EMPTYGRANDSTAND, REVERB_PRESET_DRIVING_TUNNEL, REVERB_PRESET_CITY_STREETS, REVERB_PRESET_CITY_SUBWAY, REVERB_PRESET_CITY_MUSEUM, REVERB_PRESET_CITY_LIBRARY, REVERB_PRESET_CITY_UNDERPASS, REVERB_PRESET_CITY_ABANDONED, REVERB_PRESET_DUSTYROOM, REVERB_PRESET_CHAPEL, REVERB_PRESET_SMALLWATERROOM,

Functions Summary
Inherited Functions from Engine.ZoneInfo
ActorEntered, ActorLeaving, LinkToSkybox, PreBeginPlay, Trigger, ZoneActors


Variables Detail

EAX

Ambients Source code

var(EAX) EAmbients Ambients;

bUserDefined Source code

var(EAX) bool bUserDefined;

EFXflAirAbsorptionGainHF Source code

var(EAX) float EFXflAirAbsorptionGainHF;

EFXflDecayHFRatio Source code

var(EAX) float EFXflDecayHFRatio;

EFXflDecayLFRatio Source code

var(EAX) float EFXflDecayLFRatio;

EFXflDecayTime Source code

var(EAX) float EFXflDecayTime;

EFXflDensity Source code

var(EAX) float EFXflDensity;

EFXflDiffusion Source code

var(EAX) float EFXflDiffusion;

EFXflEchoDepth Source code

var(EAX) float EFXflEchoDepth;

EFXflEchoTime Source code

var(EAX) float EFXflEchoTime;

EFXflGain Source code

var(EAX) float EFXflGain;

EFXflGainHF Source code

var(EAX) float EFXflGainHF;

EFXflGainLF Source code

var(EAX) float EFXflGainLF;

EFXflHFReference Source code

var(EAX) float EFXflHFReference;

EFXflLateReverbDelay Source code

var(EAX) float EFXflLateReverbDelay;

EFXflLateReverbGain Source code

var(EAX) float EFXflLateReverbGain;

EFXflLFReference Source code

var(EAX) float EFXflLFReference;

EFXflReflectionsPanX Source code

var(EAX) float EFXflReflectionsPanX;

EFXflReflectionsPanY Source code

var(EAX) float EFXflReflectionsPanY;

EFXflReflectionsPanZ Source code

var(EAX) float EFXflReflectionsPanZ;

EFXflRoomRolloffFactor Source code

var(EAX) float EFXflRoomRolloffFactor;

EFXiDecayHFLimit Source code

var(EAX) bool EFXiDecayHFLimit;


Enumerations Detail

EAmbients Source code

enum EAmbients
{
REVERB_PRESET_GENERIC, REVERB_PRESET_PADDEDCELL, REVERB_PRESET_ROOM, REVERB_PRESET_BATHROOM, REVERB_PRESET_LIVINGROOM, REVERB_PRESET_STONEROOM, REVERB_PRESET_AUDITORIUM, REVERB_PRESET_CONCERTHALL, REVERB_PRESET_CAVE, REVERB_PRESET_ARENA, REVERB_PRESET_HANGAR, REVERB_PRESET_CARPETTEDHALLWAY, REVERB_PRESET_HALLWAY, REVERB_PRESET_STONECORRIDOR, REVERB_PRESET_ALLEY, REVERB_PRESET_FOREST, REVERB_PRESET_CITY, REVERB_PRESET_MOUNTAINS, REVERB_PRESET_QUARRY, REVERB_PRESET_PLAIN, REVERB_PRESET_PARKINGLOT, REVERB_PRESET_SEWERPIPE, REVERB_PRESET_UNDERWATER, REVERB_PRESET_DRUGGED, REVERB_PRESET_DIZZY, REVERB_PRESET_PSYCHOTIC, REVERB_PRESET_CASTLE_SMALLROOM, REVERB_PRESET_CASTLE_SHORTPASSAGE, REVERB_PRESET_CASTLE_MEDIUMROOM, REVERB_PRESET_CASTLE_LONGPASSAGE, REVERB_PRESET_CASTLE_LARGEROOM, REVERB_PRESET_CASTLE_HALL, REVERB_PRESET_CASTLE_CUPBOARD, REVERB_PRESET_CASTLE_COURTYARD, REVERB_PRESET_CASTLE_ALCOVE, REVERB_PRESET_FACTORY_ALCOVE, REVERB_PRESET_FACTORY_SHORTPASSAGE, REVERB_PRESET_FACTORY_MEDIUMROOM, REVERB_PRESET_FACTORY_LONGPASSAGE, REVERB_PRESET_FACTORY_LARGEROOM, REVERB_PRESET_FACTORY_HALL, REVERB_PRESET_FACTORY_CUPBOARD, REVERB_PRESET_FACTORY_COURTYARD, REVERB_PRESET_FACTORY_SMALLROOM, REVERB_PRESET_ICEPALACE_ALCOVE, REVERB_PRESET_ICEPALACE_SHORTPASSAGE, REVERB_PRESET_ICEPALACE_MEDIUMROOM, REVERB_PRESET_ICEPALACE_LONGPASSAGE, REVERB_PRESET_ICEPALACE_LARGEROOM, REVERB_PRESET_ICEPALACE_HALL, REVERB_PRESET_ICEPALACE_CUPBOARD, REVERB_PRESET_ICEPALACE_COURTYARD, REVERB_PRESET_ICEPALACE_SMALLROOM, REVERB_PRESET_SPACESTATION_ALCOVE, REVERB_PRESET_SPACESTATION_MEDIUMROOM, REVERB_PRESET_SPACESTATION_SHORTPASSAGE, REVERB_PRESET_SPACESTATION_LONGPASSAGE, REVERB_PRESET_SPACESTATION_LARGEROOM, REVERB_PRESET_SPACESTATION_HALL, REVERB_PRESET_SPACESTATION_CUPBOARD, REVERB_PRESET_SPACESTATION_SMALLROOM, REVERB_PRESET_WOODEN_ALCOVE, REVERB_PRESET_WOODEN_SHORTPASSAGE, REVERB_PRESET_WOODEN_MEDIUMROOM, REVERB_PRESET_WOODEN_LONGPASSAGE, REVERB_PRESET_WOODEN_LARGEROOM, REVERB_PRESET_WOODEN_HALL, REVERB_PRESET_WOODEN_CUPBOARD, REVERB_PRESET_WOODEN_SMALLROOM, REVERB_PRESET_WOODEN_COURTYARD, REVERB_PRESET_SPORT_EMPTYSTADIUM, REVERB_PRESET_SPORT_SQUASHCOURT, REVERB_PRESET_SPORT_SMALLSWIMMINGPOOL, REVERB_PRESET_SPORT_LARGESWIMMINGPOOL, REVERB_PRESET_SPORT_GYMNASIUM, REVERB_PRESET_SPORT_FULLSTADIUM, REVERB_PRESET_SPORT_STADIUMTANNOY, REVERB_PRESET_PREFAB_WORKSHOP, REVERB_PRESET_PREFAB_SCHOOLROOM, REVERB_PRESET_PREFAB_PRACTISEROOM, REVERB_PRESET_PREFAB_OUTHOUSE, REVERB_PRESET_PREFAB_CARAVAN, REVERB_PRESET_DOME_TOMB, REVERB_PRESET_PIPE_SMALL, REVERB_PRESET_DOME_SAINTPAULS, REVERB_PRESET_PIPE_LONGTHIN, REVERB_PRESET_PIPE_LARGE, REVERB_PRESET_PIPE_RESONANT, REVERB_PRESET_OUTDOORS_BACKYARD, REVERB_PRESET_OUTDOORS_ROLLINGPLAINS, REVERB_PRESET_OUTDOORS_DEEPCANYON, REVERB_PRESET_OUTDOORS_CREEK, REVERB_PRESET_OUTDOORS_VALLEY, REVERB_PRESET_MOOD_HEAVEN, REVERB_PRESET_MOOD_HELL, REVERB_PRESET_MOOD_MEMORY, REVERB_PRESET_DRIVING_COMMENTATOR, REVERB_PRESET_DRIVING_PITGARAGE, REVERB_PRESET_DRIVING_INCAR_RACER, REVERB_PRESET_DRIVING_INCAR_SPORTS, REVERB_PRESET_DRIVING_INCAR_LUXURY, REVERB_PRESET_DRIVING_FULLGRANDSTAND, REVERB_PRESET_DRIVING_EMPTYGRANDSTAND, REVERB_PRESET_DRIVING_TUNNEL, REVERB_PRESET_CITY_STREETS, REVERB_PRESET_CITY_SUBWAY, REVERB_PRESET_CITY_MUSEUM, REVERB_PRESET_CITY_LIBRARY, REVERB_PRESET_CITY_UNDERPASS, REVERB_PRESET_CITY_ABANDONED, REVERB_PRESET_DUSTYROOM, REVERB_PRESET_CHAPEL, REVERB_PRESET_SMALLWATERROOM,
};


Defaultproperties

defaultproperties
{
     EFXflAirAbsorptionGainHF=0.994000
     EFXflDecayHFRatio=0.830000
     EFXflDecayLFRatio=1.000000
     EFXflDecayTime=1.490000
     EFXflDensity=1.000000
     EFXflDiffusion=1.000000
     EFXflEchoTime=0.250000
     EFXflGain=0.320000
     EFXflGainHF=0.890000
     EFXflHFReference=5000.000000
     EFXflLFReference=150.000000
     EFXflLateReverbDelay=0.011000
     EFXflLateReverbGain=1.260000
     EFXiDecayHFLimit=True
}

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Creation time: vr 22-5-2009 02:19:00.680 - Created with UnCodeX