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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.ZoneInfo
|
+-- ALAudio.EAXZone
| Variables Summary | |
|---|---|
| EAX | |
| EAmbients | Ambients |
| bool | bUserDefined |
| float | EFXflAirAbsorptionGainHF |
| float | EFXflDecayHFRatio |
| float | EFXflDecayLFRatio |
| float | EFXflDecayTime |
| float | EFXflDensity |
| float | EFXflDiffusion |
| float | EFXflEchoDepth |
| float | EFXflEchoTime |
| float | EFXflGain |
| float | EFXflGainHF |
| float | EFXflGainLF |
| float | EFXflHFReference |
| float | EFXflLateReverbDelay |
| float | EFXflLateReverbGain |
| float | EFXflLFReference |
| float | EFXflReflectionsPanX |
| float | EFXflReflectionsPanY |
| float | EFXflReflectionsPanZ |
| float | EFXflRoomRolloffFactor |
| bool | EFXiDecayHFLimit |
| Enumerations Summary | ||
|---|---|---|
| EAmbients REVERB_PRESET_GENERIC, REVERB_PRESET_PADDEDCELL, REVERB_PRESET_ROOM, REVERB_PRESET_BATHROOM, REVERB_PRESET_LIVINGROOM, REVERB_PRESET_STONEROOM, REVERB_PRESET_AUDITORIUM, REVERB_PRESET_CONCERTHALL, REVERB_PRESET_CAVE, REVERB_PRESET_ARENA, REVERB_PRESET_HANGAR, REVERB_PRESET_CARPETTEDHALLWAY, REVERB_PRESET_HALLWAY, REVERB_PRESET_STONECORRIDOR, REVERB_PRESET_ALLEY, REVERB_PRESET_FOREST, REVERB_PRESET_CITY, REVERB_PRESET_MOUNTAINS, REVERB_PRESET_QUARRY, REVERB_PRESET_PLAIN, REVERB_PRESET_PARKINGLOT, REVERB_PRESET_SEWERPIPE, REVERB_PRESET_UNDERWATER, REVERB_PRESET_DRUGGED, REVERB_PRESET_DIZZY, REVERB_PRESET_PSYCHOTIC, REVERB_PRESET_CASTLE_SMALLROOM, REVERB_PRESET_CASTLE_SHORTPASSAGE, REVERB_PRESET_CASTLE_MEDIUMROOM, REVERB_PRESET_CASTLE_LONGPASSAGE, REVERB_PRESET_CASTLE_LARGEROOM, REVERB_PRESET_CASTLE_HALL, REVERB_PRESET_CASTLE_CUPBOARD, REVERB_PRESET_CASTLE_COURTYARD, REVERB_PRESET_CASTLE_ALCOVE, REVERB_PRESET_FACTORY_ALCOVE, REVERB_PRESET_FACTORY_SHORTPASSAGE, REVERB_PRESET_FACTORY_MEDIUMROOM, REVERB_PRESET_FACTORY_LONGPASSAGE, REVERB_PRESET_FACTORY_LARGEROOM, REVERB_PRESET_FACTORY_HALL, REVERB_PRESET_FACTORY_CUPBOARD, REVERB_PRESET_FACTORY_COURTYARD, REVERB_PRESET_FACTORY_SMALLROOM, REVERB_PRESET_ICEPALACE_ALCOVE, REVERB_PRESET_ICEPALACE_SHORTPASSAGE, REVERB_PRESET_ICEPALACE_MEDIUMROOM, REVERB_PRESET_ICEPALACE_LONGPASSAGE, REVERB_PRESET_ICEPALACE_LARGEROOM, REVERB_PRESET_ICEPALACE_HALL, REVERB_PRESET_ICEPALACE_CUPBOARD, REVERB_PRESET_ICEPALACE_COURTYARD, REVERB_PRESET_ICEPALACE_SMALLROOM, REVERB_PRESET_SPACESTATION_ALCOVE, REVERB_PRESET_SPACESTATION_MEDIUMROOM, REVERB_PRESET_SPACESTATION_SHORTPASSAGE, REVERB_PRESET_SPACESTATION_LONGPASSAGE, REVERB_PRESET_SPACESTATION_LARGEROOM, REVERB_PRESET_SPACESTATION_HALL, REVERB_PRESET_SPACESTATION_CUPBOARD, REVERB_PRESET_SPACESTATION_SMALLROOM, REVERB_PRESET_WOODEN_ALCOVE, REVERB_PRESET_WOODEN_SHORTPASSAGE, REVERB_PRESET_WOODEN_MEDIUMROOM, REVERB_PRESET_WOODEN_LONGPASSAGE, REVERB_PRESET_WOODEN_LARGEROOM, REVERB_PRESET_WOODEN_HALL, REVERB_PRESET_WOODEN_CUPBOARD, REVERB_PRESET_WOODEN_SMALLROOM, REVERB_PRESET_WOODEN_COURTYARD, REVERB_PRESET_SPORT_EMPTYSTADIUM, REVERB_PRESET_SPORT_SQUASHCOURT, REVERB_PRESET_SPORT_SMALLSWIMMINGPOOL, REVERB_PRESET_SPORT_LARGESWIMMINGPOOL, REVERB_PRESET_SPORT_GYMNASIUM, REVERB_PRESET_SPORT_FULLSTADIUM, REVERB_PRESET_SPORT_STADIUMTANNOY, REVERB_PRESET_PREFAB_WORKSHOP, REVERB_PRESET_PREFAB_SCHOOLROOM, REVERB_PRESET_PREFAB_PRACTISEROOM, REVERB_PRESET_PREFAB_OUTHOUSE, REVERB_PRESET_PREFAB_CARAVAN, REVERB_PRESET_DOME_TOMB, REVERB_PRESET_PIPE_SMALL, REVERB_PRESET_DOME_SAINTPAULS, REVERB_PRESET_PIPE_LONGTHIN, REVERB_PRESET_PIPE_LARGE, REVERB_PRESET_PIPE_RESONANT, REVERB_PRESET_OUTDOORS_BACKYARD, REVERB_PRESET_OUTDOORS_ROLLINGPLAINS, REVERB_PRESET_OUTDOORS_DEEPCANYON, REVERB_PRESET_OUTDOORS_CREEK, REVERB_PRESET_OUTDOORS_VALLEY, REVERB_PRESET_MOOD_HEAVEN, REVERB_PRESET_MOOD_HELL, REVERB_PRESET_MOOD_MEMORY, REVERB_PRESET_DRIVING_COMMENTATOR, REVERB_PRESET_DRIVING_PITGARAGE, REVERB_PRESET_DRIVING_INCAR_RACER, REVERB_PRESET_DRIVING_INCAR_SPORTS, REVERB_PRESET_DRIVING_INCAR_LUXURY, REVERB_PRESET_DRIVING_FULLGRANDSTAND, REVERB_PRESET_DRIVING_EMPTYGRANDSTAND, REVERB_PRESET_DRIVING_TUNNEL, REVERB_PRESET_CITY_STREETS, REVERB_PRESET_CITY_SUBWAY, REVERB_PRESET_CITY_MUSEUM, REVERB_PRESET_CITY_LIBRARY, REVERB_PRESET_CITY_UNDERPASS, REVERB_PRESET_CITY_ABANDONED, REVERB_PRESET_DUSTYROOM, REVERB_PRESET_CHAPEL, REVERB_PRESET_SMALLWATERROOM, | ||
| Functions Summary |
|---|
| Inherited Functions from Engine.ZoneInfo |
|---|
| ActorEntered, ActorLeaving, LinkToSkybox, PreBeginPlay, Trigger, ZoneActors |
| Variables Detail |
|---|
| Enumerations Detail |
|---|
REVERB_PRESET_GENERIC, REVERB_PRESET_PADDEDCELL, REVERB_PRESET_ROOM, REVERB_PRESET_BATHROOM, REVERB_PRESET_LIVINGROOM, REVERB_PRESET_STONEROOM, REVERB_PRESET_AUDITORIUM, REVERB_PRESET_CONCERTHALL, REVERB_PRESET_CAVE, REVERB_PRESET_ARENA, REVERB_PRESET_HANGAR, REVERB_PRESET_CARPETTEDHALLWAY, REVERB_PRESET_HALLWAY, REVERB_PRESET_STONECORRIDOR, REVERB_PRESET_ALLEY, REVERB_PRESET_FOREST, REVERB_PRESET_CITY, REVERB_PRESET_MOUNTAINS, REVERB_PRESET_QUARRY, REVERB_PRESET_PLAIN, REVERB_PRESET_PARKINGLOT, REVERB_PRESET_SEWERPIPE, REVERB_PRESET_UNDERWATER, REVERB_PRESET_DRUGGED, REVERB_PRESET_DIZZY, REVERB_PRESET_PSYCHOTIC, REVERB_PRESET_CASTLE_SMALLROOM, REVERB_PRESET_CASTLE_SHORTPASSAGE, REVERB_PRESET_CASTLE_MEDIUMROOM, REVERB_PRESET_CASTLE_LONGPASSAGE, REVERB_PRESET_CASTLE_LARGEROOM, REVERB_PRESET_CASTLE_HALL, REVERB_PRESET_CASTLE_CUPBOARD, REVERB_PRESET_CASTLE_COURTYARD, REVERB_PRESET_CASTLE_ALCOVE, REVERB_PRESET_FACTORY_ALCOVE, REVERB_PRESET_FACTORY_SHORTPASSAGE, REVERB_PRESET_FACTORY_MEDIUMROOM, REVERB_PRESET_FACTORY_LONGPASSAGE, REVERB_PRESET_FACTORY_LARGEROOM, REVERB_PRESET_FACTORY_HALL, REVERB_PRESET_FACTORY_CUPBOARD, REVERB_PRESET_FACTORY_COURTYARD, REVERB_PRESET_FACTORY_SMALLROOM, REVERB_PRESET_ICEPALACE_ALCOVE, REVERB_PRESET_ICEPALACE_SHORTPASSAGE, REVERB_PRESET_ICEPALACE_MEDIUMROOM, REVERB_PRESET_ICEPALACE_LONGPASSAGE, REVERB_PRESET_ICEPALACE_LARGEROOM, REVERB_PRESET_ICEPALACE_HALL, REVERB_PRESET_ICEPALACE_CUPBOARD, REVERB_PRESET_ICEPALACE_COURTYARD, REVERB_PRESET_ICEPALACE_SMALLROOM, REVERB_PRESET_SPACESTATION_ALCOVE, REVERB_PRESET_SPACESTATION_MEDIUMROOM, REVERB_PRESET_SPACESTATION_SHORTPASSAGE, REVERB_PRESET_SPACESTATION_LONGPASSAGE, REVERB_PRESET_SPACESTATION_LARGEROOM, REVERB_PRESET_SPACESTATION_HALL, REVERB_PRESET_SPACESTATION_CUPBOARD, REVERB_PRESET_SPACESTATION_SMALLROOM, REVERB_PRESET_WOODEN_ALCOVE, REVERB_PRESET_WOODEN_SHORTPASSAGE, REVERB_PRESET_WOODEN_MEDIUMROOM, REVERB_PRESET_WOODEN_LONGPASSAGE, REVERB_PRESET_WOODEN_LARGEROOM, REVERB_PRESET_WOODEN_HALL, REVERB_PRESET_WOODEN_CUPBOARD, REVERB_PRESET_WOODEN_SMALLROOM, REVERB_PRESET_WOODEN_COURTYARD, REVERB_PRESET_SPORT_EMPTYSTADIUM, REVERB_PRESET_SPORT_SQUASHCOURT, REVERB_PRESET_SPORT_SMALLSWIMMINGPOOL, REVERB_PRESET_SPORT_LARGESWIMMINGPOOL, REVERB_PRESET_SPORT_GYMNASIUM, REVERB_PRESET_SPORT_FULLSTADIUM, REVERB_PRESET_SPORT_STADIUMTANNOY, REVERB_PRESET_PREFAB_WORKSHOP, REVERB_PRESET_PREFAB_SCHOOLROOM, REVERB_PRESET_PREFAB_PRACTISEROOM, REVERB_PRESET_PREFAB_OUTHOUSE, REVERB_PRESET_PREFAB_CARAVAN, REVERB_PRESET_DOME_TOMB, REVERB_PRESET_PIPE_SMALL, REVERB_PRESET_DOME_SAINTPAULS, REVERB_PRESET_PIPE_LONGTHIN, REVERB_PRESET_PIPE_LARGE, REVERB_PRESET_PIPE_RESONANT, REVERB_PRESET_OUTDOORS_BACKYARD, REVERB_PRESET_OUTDOORS_ROLLINGPLAINS, REVERB_PRESET_OUTDOORS_DEEPCANYON, REVERB_PRESET_OUTDOORS_CREEK, REVERB_PRESET_OUTDOORS_VALLEY, REVERB_PRESET_MOOD_HEAVEN, REVERB_PRESET_MOOD_HELL, REVERB_PRESET_MOOD_MEMORY, REVERB_PRESET_DRIVING_COMMENTATOR, REVERB_PRESET_DRIVING_PITGARAGE, REVERB_PRESET_DRIVING_INCAR_RACER, REVERB_PRESET_DRIVING_INCAR_SPORTS, REVERB_PRESET_DRIVING_INCAR_LUXURY, REVERB_PRESET_DRIVING_FULLGRANDSTAND, REVERB_PRESET_DRIVING_EMPTYGRANDSTAND, REVERB_PRESET_DRIVING_TUNNEL, REVERB_PRESET_CITY_STREETS, REVERB_PRESET_CITY_SUBWAY, REVERB_PRESET_CITY_MUSEUM, REVERB_PRESET_CITY_LIBRARY, REVERB_PRESET_CITY_UNDERPASS, REVERB_PRESET_CITY_ABANDONED, REVERB_PRESET_DUSTYROOM, REVERB_PRESET_CHAPEL, REVERB_PRESET_SMALLWATERROOM,};
| Defaultproperties |
|---|
defaultproperties { EFXflAirAbsorptionGainHF=0.994000 EFXflDecayHFRatio=0.830000 EFXflDecayLFRatio=1.000000 EFXflDecayTime=1.490000 EFXflDensity=1.000000 EFXflDiffusion=1.000000 EFXflEchoTime=0.250000 EFXflGain=0.320000 EFXflGainHF=0.890000 EFXflHFReference=5000.000000 EFXflLFReference=150.000000 EFXflLateReverbDelay=0.011000 EFXflLateReverbGain=1.260000 EFXiDecayHFLimit=True } |
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